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Wipeout (PSX and Windows Source)

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Re: Wipeout (PSX and Windows Source)

#121
post #33

it's buildable after opening Wipeout98.sln VS 2019 migrated it somehow, fixed #includes paths - use relative "..\PSX26" instead of full "\WIPESRC\.." - added missing int type to previously allowed implicit int where needed, and added _USE_32BIT_TIME_T #define to Release config (it seems it's the only config present..) I was greeted with 'missing CD drive' dialog didn't pursued it further

Threw it at VC++ 6 in a Win2k VM but it wouldn't compile (something about the syntax being incorrect). Funny how modern dev tooling can build the code better than the more era-appropriate tools. I would've expected the exact opposite.

In a couple of years all that K&R C that is lying around will also fail to compile, as post C23 it is out of the standard and () really means (void).

Re: Wipeout (PSX and Windows Source)

#122
post #33

it's buildable after opening Wipeout98.sln VS 2019 migrated it somehow, fixed #includes paths - use relative "..\PSX26" instead of full "\WIPESRC\.." - added missing int type to previously allowed implicit int where needed, and added _USE_32BIT_TIME_T #define to Release config (it seems it's the only config present..) I was greeted with 'missing CD drive' dialog didn't pursued it further

Threw it at VC++ 6 in a Win2k VM but it wouldn't compile (something about the syntax being incorrect). Funny how modern dev tooling can build the code better than the more era-appropriate tools. I would've expected the exact opposite.

That's weird. I wonder if the solution file has already been migrated to a version about 6? Also, I remember 6 having a bunch of service packs and shit, right?

I wrote this in VC++ 6:

https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Proje...

Re: Wipeout (PSX and Windows Source)

#123
post #98

Earlier quoted context omitted.

I never played wipeout but Tony hawks pro skater 1/2/3 had equally eye opening soundtracks for me in punk / rock / hip hop. I was always interested in EDM so now I feel like I missed out but will listen to it today at least!

If you stopped at 3, I suggest checking out the soundtracks for THPS 4, Underground 1 and Underground 2.

I didn’t really feel thps4, but I’ll try again. The tony hawks 1/2 remaster also has some good new tracks also.

Re: Wipeout (PSX and Windows Source)

#124

Doesn’t seem like an official release, but really cool either way. Time to dig in and see what I got wrong in my 2015 reverse engineering[1] of the data format! [1] https://phoboslab.org/log/2015/04/reverse-engineering-wipeou...

Please do a follow-up blog post now you have the source :)

I love your comment on your original post.. it was like you were tempting fate. I'm actually surprised the source wasn't leaked the day after you finished your code. That's the sort of annoying thing that reality always throws at me.

"I wonder how big the original WipEout sorurce is. It's quite sad that probably nobody will ever see it again, considering that it now belongs to Sony."

Re: Wipeout (PSX and Windows Source)

#125
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

Don't forget CoLD SToRAGE (Tim Wright)[1]

He did the actual in-game music of Wipeout and the non-Playstation versions of Wipeout 2097.

[1]http://www.coldstorage.org.uk/

Re: Wipeout (PSX and Windows Source)

#126
post #63

Earlier quoted context omitted.

It appears that the game on Windows (correction MSDOS) used raw frame buffer not Direct 3D. The entire polygon rendering appears to be in x86 assembler contained in 3DPOLY.ASM with the triangle setup in DRAWPOLY.ASM However there is also a code path for drawing using a proprietary ATI CIF hardware accelerated 3D API in winati.c - support for RAGE cards only. I'd never seen the proprietary ATI 3D calls before. I dug u…

It came out just as the changeover started to happen from DOS-based software 3D engines to Windows DirectX 3D engines. I worked on this game at exactly the same time: https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Proje... That game was supposed to be 2D, but was switched to the characters being 3D, so I brought my whole DOS software 3D engine and ported it to DirectX over the course of 2 weeks. I'm going to…

No, it didn't. It also didn't do any subpixel correction. Instead, there was a lot of tesselation happening to try and mask the texture warping somewhat but it was never really all that successful.

Re: Wipeout (PSX and Windows Source)

#128
post #74
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

I believe the Wipeout soundtrack was a introduction to 'real' electronic music to a lot of kids/teens at the time, including me. The instrumental version of Firestarter is forever embedded in my memories ;-)

Once upon a time, I cranked up the Empirion remix of Firestarter https://www.youtube.com/watch?v=4lEtgbT8v4k in my early 20's car with its low-key boombox while flying down a highway with my non-techno-appreciating friend in the car and I got to see the light go on in his face when he finally "got" it

And then what is invariably the next question: "Is... is there any other music like this?" Me: "Hmmmm, well, there's the rest of Prodigy, but maybe check out this album 'Vegas' by The Crystal Method, like maybe Cherry Twist https://www.youtube.com/watch?v=eLkQ2eLrUMs or Vapor Trail https://www.youtube.com/watch?v=gNXLCDOC9NQ ... or hey how about Snapshot by Fluke https://www.youtube.com/watch?v=IOWB4sbZnrg ..."

Hooooooo boy.

Certainly one of my favorite experiences in life is sharing an appreciation for something and just watching as it happens in realtime. It's rare but wow. And now I have a 9 month old son so I get to do it all over again...

Re: Wipeout (PSX and Windows Source)

#129
post #106

Earlier quoted context omitted.

Do you know any more about that video? I feel pretty certain FSOL didn't make it, it looks nothing like any of their others that I'm familiar with and the track wasn't released as a single (it was written for the game).

Yeah that's not FSOL hahaha. I mean the music is but that vid is so obviously not the business. The only vid I ever knew of them having was this one, it was on a compilation VHS of music videos which had a pair of these prismatic glasses to wear while watching it so that every light source shimmered everywhere [1]. It looks like there's some more official ones they've done on search. The whole proper electronic music…

Wow - I've never seen this video before, I wonder if they had input on the visuals or if it was left to the compilation creator. Here's the full tape https://www.youtube.com/watch?v=XO3rLAs5Ee4 https://archive.org/details/futureshock3vhs

Seeing Lifeforms on TV is my earliest memory of a CGI music video: https://www.youtube.com/watch?v=kDSDeyfYJ5M

then they did videos for Cascade, Amoeba, Snake Hips pt 1+2, Smokin Japanese Babe, My Kingdom, We Have Explosive, maybe more.

I think most electronic tracks that charted in the 90s got a video? At least in the latter half.

Re: Wipeout (PSX and Windows Source)

#130
post #81
post #74

Earlier quoted context omitted.

I believe the Wipeout soundtrack was a introduction to 'real' electronic music to a lot of kids/teens at the time, including me. The instrumental version of Firestarter is forever embedded in my memories ;-)

It was really amazing how pervasive this music was at the turn of the century, it really was everywhere. Games like Wipeout re-introduced a generation that just missed the tail end of rave culture to Big beat, Trance and Drum & Bass and it really felt like a pivotal cultural moment with how accessible these genres were becoming in the late 90s.

> how pervasive this music was at the turn of the century, it really was everywhere

Everywhere, except the United States.

I know, because I was a States-resident techno-head and I had to go "underground" to experience this stuff with others.

I don't know if it was the echoes of the disco backlash triggered by https://en.wikipedia.org/wiki/Disco_Demolition_Night (one of my earliest memories), but electronic music was extremely niche in the US at least until Deadmau5 lit up the Jersey Shore circa 2010. And to this day, if you go to certain places like New Orleans, any request for anything electronic will have someone redirect you to the "gay district" (the cultural/musical co-delineation is oddly strict down there)

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