Earlier quoted context omitted.
> Mach looking a little more like an Unreal/Unity/Godot Right now, Mach is probably something more like Bevy, Magnum.Graphics or BGFX. ie: a _framework_. But your post alludes that that is not the goal. That Mach seeks to build asset importing, animation tools, navigation system, etc? ie: A FULL GAME ENGINE!?
I'm kind of new to game dev and I'm a little confused about the terminology you're using. You called Bevy a framework to differentiate it from an engine, but on the Bevy website they call themselves an engine. What would you say is differentiation between a framework and an engine?
I'd say Bevy today is more akin to a framework, but they intend to add tooling etc. to become closer to an engine later on from what I understand.
framework engine is more of a spectrum.