This is really cool! Not to detract from how awesome it is that Valve lets fans do this to their games without fear of legal repurcussions, but I've always been impressed by how little Valve games require visual overhauls. Even Half Life is stylized in such a way that it really doesn't need any changes, with it's bright cartoony color palette and angular space-age laboratory designs. I recently played through Black M…
In particular, this document is a fucking masterclass, I've learned more about making good visual choices from that FAQ than I have from any other single resource. I just wish it were law, not just guidelines.
[Dota 2 Workshop - Character Art Guide](https://help.steampowered.com/en/faqs/view/0688-7692-4D5A-19...)
P.S. Don't play DotA 2, but it's also the deepest multiplayer game ever made, except maybe Go, and I'll be playing it till the day I die.