The used font is really cruel ... I hope it's interchangeable
Raygui – A simple and easy-to-use immediate-mode GUI library
11–20 of 117 posts
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#12To them the whole UI is one big black box, so your program is completely useless to anyone with a wide range of disabilities.
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#13Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#14very cool. there are already immediate mode libs with a focus on tools. what i’m more interested in is really great gui libs that make architecting multimedia or audio applications easy without requiring me to learn and use game engines. ideally on top of opengl(es) and linux (arm) support. i am thinking about applications where you want cooler UI effects and UX than what we are all used to, like what you sometimes s…
Edit: Looks like it uses real fonts it just includes a crappy one. I'll have to take a closer look at this.
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#15Before you start picking up a library like this, keep in mind that no immediate-mode GUI library I'm aware of (including this one from what I can see in the source code) has support for assistive technologies such as screen readers. To them the whole UI is one big black box, so your program is completely useless to anyone with a wide range of disabilities.
Or are there any "screen reader" libraries?
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#16Before you start picking up a library like this, keep in mind that no immediate-mode GUI library I'm aware of (including this one from what I can see in the source code) has support for assistive technologies such as screen readers. To them the whole UI is one big black box, so your program is completely useless to anyone with a wide range of disabilities.
Do operation systems have APIs, so the program can send them what is on the screen? I mean just description like: There is the button with title "Push me" in the rectangle(50, 50, 100, 70), etc. Or are there any "screen reader" libraries?
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#17Related, check out raylib, the rendering/game engine made by the same author! I’ve used Raylib and raygui on a few RPi based projects and recommend it. It’s a really simple, intuitive way to get an OpenGL-based UI running. Good alternative to web-based UIs because it has similar simplicity but runs on devices with lower specs. I built this pinball machine with raylib: https://youtu.be/iiBn7FVzlcc
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#18Before you start picking up a library like this, keep in mind that no immediate-mode GUI library I'm aware of (including this one from what I can see in the source code) has support for assistive technologies such as screen readers. To them the whole UI is one big black box, so your program is completely useless to anyone with a wide range of disabilities.
Do operation systems have APIs, so the program can send them what is on the screen? I mean just description like: There is the button with title "Push me" in the rectangle(50, 50, 100, 70), etc. Or are there any "screen reader" libraries?
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#19Other than game-development why is im-gui better than those normal widget kits we are relatively more familiar with: gtk, qt,etc)? or im-gui is specifically for gaming coding?
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#20Would it be possible to define the GUI with XML, Unity just added this officially and it makes life much better. Then you do something like rootGUI.Query("elementID").RegisterCallback( e => otherFunc(e));
if checkbox(&show_debug, "Show debugging features") {
if button("Run some test") {
test()