Earlier quoted context omitted.
I have the impression, that now some of them seem to really end up in some practical applications. Funnily enough someone just today showed me a feature of his phone where you can select some undesired objects in youe photo and it would just replace them with a fitting background indistinguishable from the original photo.
It's rather entertaining when this happens in the opposite direction automatically too: https://twitter.com/mitchcohen/status/1476351601862483968
Nvidia Research Turns 2D Photos into 3D Scenes
191–200 of 239 posts
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#192Earlier quoted context omitted.
I have the impression, that now some of them seem to really end up in some practical applications. Funnily enough someone just today showed me a feature of his phone where you can select some undesired objects in youe photo and it would just replace them with a fitting background indistinguishable from the original photo.
It's rather entertaining when this happens in the opposite direction automatically too: https://twitter.com/mitchcohen/status/1476351601862483968
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#193Earlier quoted context omitted.
I have the impression, that now some of them seem to really end up in some practical applications. Funnily enough someone just today showed me a feature of his phone where you can select some undesired objects in youe photo and it would just replace them with a fitting background indistinguishable from the original photo.
It's rather entertaining when this happens in the opposite direction automatically too: https://twitter.com/mitchcohen/status/1476351601862483968
> Big news! I sent @sdw the original image. He theorized a leaf from a foreground tree obscured the face. I didn’t think anything was in view, and the closest tree is a Japanese Maple (smaller leaves). But he’s right! Here’s a video I just shot, showing the parallax. Wow!
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#194Why they don't explain the scope of achievement properly?
edit: I don't think it is just 4 https://news.ycombinator.com/item?id=30810885
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#195Re: Nvidia Research Turns 2D Photos into 3D Scenes
#196It would be really great to recreate loved ones after they have past in some sort of digital space. As I’ve gotten older, and my parents get older as well, I’ve been thinking more about what my life will be like in old age (and beyond too). I’ve also been thinking what I would want “heaven” to be. Eternal life doesn’t appeal to me much. Imagine living a quadrillion years. Even as a god, that would be miserable. That…
There's so many things we invent with good intentions but in the end go terribly wrong and I think this is one of those things. I think it's ok to mourn and remember the past, but moving on and accepting reality is important to a healthy life. Let's be real though, the startup that makes this but appeals to our worst instincts make bank. I can't imagine how much more messed up future generations will be as we keep ma…
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#197Is there a video of this? I'm not sure what's the connection to the top photo/video/matrix-360-effect Was that created from a few photos? I didn't see any additional imagery below --- Update It looks like these are the four source photos: https://blogs.nvidia.com/wp-content/uploads/2022/03/NVIDIA-R... Then it creates this 360 video from them: https://blogs.nvidia.com/wp-content/uploads/2022/03/2141864_...
four source photos
Is it just 4 or are there more?I find it hard to believe there is only 4. There are clearly more data in video
https://i2.paste.pics/645fe17e418b2cb1f6179e0b6671a170.png like back side of camera here (it is kinda visible but much poorer compared to video). Or existence of a 2nd white sheet in background. But correct me if it is only 4 and you have a source on that
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#198Are they using four photos or more?
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#199What's new about this? That it's faster? People have been reconstructing 3D images from multiple photos for over a decade. The experimental work today is constructing a 3D image from a single photo, using a neural net to fill in a reasonable model of the stuff you can't see.
Five years ago, I've used common software to do this. I had to take hundreds of pictures of a scene, getting as many angles and details possible. Then when you pass it to the computer. Stitching it all together took well beyond 24 hours. Now that I had a 3d model of the scene, I had to spend countless hours cleaning it up to make sure it was useable. Maybe in the last 5 years, things have improved. But this demo used…
Re: Nvidia Research Turns 2D Photos into 3D Scenes
#200Earlier quoted context omitted.
What happens if you want to animate part of a NeRF, or crop it, or change it in any way? Do you have to throw away all trained coefficients and start again from training data? You don’t change NeRF (the model). You change the point of view of an observer.
I mean, this is the parent posts point; the use case for a static photo or a static 3d nerf is pretty limited. With other structured data compositing and animating is relatively trivial. It turns out that people have approached this problem before and you can composite nerf too (1) by sampling different functions over the volume. …but, let’s not pretend. The complaint is entirely valid. You’re taking a high resolutio…
Any image transformation you can do on voxels you can straightforwardly transfer to nerfs. Voxel data is just a lookup table from discrete positions to material properties like color and density. When you apply a transform, you change the inputs (e.g. multiplying them with a rotation matrix) or the outputs (e.g. changing the color). If you want to do the same thing with a nerf that maps continuous positions and directions to material properties like color and density, just transform the inputs or the outputs.
The major difference is that with voxel data you can easily do output-modifying transformations directly on the stored representation, while for nerfs it might be cheaper to do it on the fly instead of redoing the training procedure to bake the change into the model.