https://en.wikipedia.org/wiki/Mirror_blocks
(The mirror cube is my favourite shape mod!)
21–30 of 69 posts
https://en.wikipedia.org/wiki/Mirror_blocks
(The mirror cube is my favourite shape mod!)
This is so cool, stuff like this makes me wish I had studied mechanical engineering instead of computer science. Does anyone know of a good route for learning the software stack associated with this stuff? I keep up with some maker YT channels like Stuff Made Here and they usually do an okay job of showing which machines were used and how each piece was made. But what they usually never show is which programs they us…
This is so cool, stuff like this makes me wish I had studied mechanical engineering instead of computer science. Does anyone know of a good route for learning the software stack associated with this stuff? I keep up with some maker YT channels like Stuff Made Here and they usually do an okay job of showing which machines were used and how each piece was made. But what they usually never show is which programs they us…
This is so cool, stuff like this makes me wish I had studied mechanical engineering instead of computer science. Does anyone know of a good route for learning the software stack associated with this stuff? I keep up with some maker YT channels like Stuff Made Here and they usually do an okay job of showing which machines were used and how each piece was made. But what they usually never show is which programs they us…
On a side note, my mechanical engineer acquaintance complains that he should have followed the CS route because programmers earn substantially more here. The grass is greener.
This is so cool, stuff like this makes me wish I had studied mechanical engineering instead of computer science. Does anyone know of a good route for learning the software stack associated with this stuff? I keep up with some maker YT channels like Stuff Made Here and they usually do an okay job of showing which machines were used and how each piece was made. But what they usually never show is which programs they us…
Also, face the reality you won't be doing work like this on day one. But you will make something fun.
This is so cool, stuff like this makes me wish I had studied mechanical engineering instead of computer science. Does anyone know of a good route for learning the software stack associated with this stuff? I keep up with some maker YT channels like Stuff Made Here and they usually do an okay job of showing which machines were used and how each piece was made. But what they usually never show is which programs they us…
In general, the aspect you're asking about is called an "assembly" - where you can bring in multiple parts that you have designed (and even design new parts "in place") to see how they go together and, to a minor extend, interact. I say "minor extent" there because most assembly systems aren't running full physics simulations or collision detection, at least most of the time - SolidWorks will happily let you design and assemble a model that is physically impossible to put together, while letting you rotate bodies through each other.
So yeah, I'd recommend starting with Fusion360. There are plenty of resources out there for learning it, but I do know that Grimsmo Knives and NYC CNC have videos showing how they specifically use it.
Here's what seems like a very in-depth video from Grimsmo on 5-axis machining (so definitely not applicable to just starting to learn, but this is the first I found - I know plenty of their other videos have details about fixturing and setup): https://www.youtube.com/watch?v=XqhctiVZtRU
NYC CNC has an entire playlist called "Fusion 360 for Beginners": https://www.youtube.com/nyccnc/playlists ; I haven't watched any of that, but I've watched plenty of their videos and enjoyed them, so think that playlist should be at least a bit helpful.
There's plenty more detail here, but I don't have the time at the moment to dig deeper - if you have any questions, feel free to leave them here and I'll see what I can dig up.
This is so cool, stuff like this makes me wish I had studied mechanical engineering instead of computer science. Does anyone know of a good route for learning the software stack associated with this stuff? I keep up with some maker YT channels like Stuff Made Here and they usually do an okay job of showing which machines were used and how each piece was made. But what they usually never show is which programs they us…
Then you could probably test using a desktop CNC machine at some kind of maker space (or even some libraries now have them!)
A mirror cube made like this would be perfect as it doesn't need any markings on the faces. https://en.wikipedia.org/wiki/Mirror_blocks (The mirror cube is my favourite shape mod!)