> it is minuscule, and it is the peak I managed to get when moving as fast as possible. At the same refresh rate, blitting, say, 1024x1024 pixmaps would yield 576MiB/s so here we are talking about 72 times less.
If 70% of the pixels are the same shade of gray, that’s not impressive at all. If you are serializing image data and storing it over the network, you can do better than uncompressed with virtually no CPU load increase. Even moreso if you’re doing multiple correlated frames.
> when I set Xft.dpi to 144 on my machine and run the same thing over ssh I see this: https://i.imgur.com/JQhEcvG.png
icons are scaled, images are scaled, text is scaled... what is missing ?
Nothing.
That scaling is done by Qt, and has all of the aforementioned issues with regards to scale factor. That’s why we’re talking about X11; there is no “X11” way of handling scaling. X11 clients are responsible to scale things. Even events do not get their coordinate spaces scaled, either.
The point of this thread is not that you can’t scale UIs. It is that GTK+4 looks bad on low DPI monitors because it has stopped attempting to do pixel perfect UI and instead uses truly scalable layout and rendering. In the truly scalable world, 96 DPI is as blurry as 200+, only you don’t see it when there are more pixels.
That said, Qt has plenty of UI scaling bugs.
> Also, regarding zlib: I took a screenshot of this window and compressed it as png (which uses zlib if I'm not mistaken ?) which gives me 137KiB, or 19MiB at 144fps. So more than twice as much as what X11 manages (and that is raw X11, IIRC there are X11 protocol extensions which also pass the X11 messages through gz, but I've never felt the need for that as things are already perfectly fast).
Yeah, because even raw X11 with pixmaps won’t redraw the whole screen at once. It will use dirty rects. When scrolling this could still be a substantial amount of data, but nonetheless.
As I suspected, as far as I can ascertain, it really is just shipping pixmaps. 8 MiB/s sounds very consistent with what bug reports are saying;
https://bugreports.qt.io/plugins/servlet/mobile#issue/QTBUG-...
https://bugreports.qt.io/plugins/servlet/mobile#issue/QTBUG-...
https://bugreports.qt.io/plugins/servlet/mobile#issue/QTBUG-...
https://bugreports.qt.io/plugins/servlet/mobile#issue/QTBUG-...
This was changed in Qt 4.8, exactly like I remember it. But what I didn’t know was that XRender rendering was reintroduced in 5.10, because of this exact problem.
(Just to be clear, that means you get efficient SSH for most Qt apps, which have native mode enabled, from Qt 4.0 to 4.8, then 5.10 onward. A substantial slice of history to be sure, but more limited than it seems people think.)
If you’re on 5.10+, you should be able to get dramatically better performance with `-graphicssystem native`
> If you can show me any video-compression-based implementation that allows me to get this close to zero latency with zero image degradation (especially for text, you really don't want subpixel font AA to be video-compressed) and as little network overhead as what Qt gives over X11 I'll be super happy, but I really think it is unrealistic.
What can do better? Yes, it’s true, compressing text with lossy algorithms could pose a problem.
However, consider the following: if you wanted to compress frames, you would Never ship PNGs over the network, at least not like this. You’d get dramatic savings just by XORing the current frame with the last frame and the RLEing that. Boom, smooth scrolling achieved. Combine it with dirty rects and possibly some other techniques and it should be good enough.
Besides, at 8 MiB/s, lossless video codecs are pretty doable for fullsceen UI. Modern VNC implementations (Ultra, Tiger, etc.) make a joke of this figure and can still get good text quality.