One question, though: how are you calculating distance from a street? Here, I thought I was pretty spot on for a street, but it still said I was 56m away.
Screenshot: https://imgur.com/a/L4usV6W
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One question, though: how are you calculating distance from a street? Here, I thought I was pretty spot on for a street, but it still said I was 56m away.
Screenshot: https://imgur.com/a/L4usV6W
Here is a different quiz about what you know about your local area. Pretty interesting. https://kk.org/thetechnium/the-big-here-quiz/
Seems like a great game though, going to check it out in my desktop later.
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The circle is a bit large as in larger than a single neighborhood for my city. I feel like the game is useful when it asks you how well you know a single neighborhood. It’s less interesting when it asks you how well you know 2.5 neighborhoods.
Thanks for the feedback. I'm considering adding difficulty modes or a way to change the radius. I'd rather that people wouldn't get a perfect score too easily though
Perhaps the ability to choose the sample area could be based on the zoom level and hidden under a settings cog?
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I put my town's coordinates in manually and it's still blank, and I don't see anything zooming all the way out. What do you mean by functions? I would just request location with javascript and use Google geolocation as a fallback.
OK I'm done with fighting fires for now and can answer that last question. Cloudflare offer "functions" and "workers", they're like functions that run on the edge CDN nodes. These functions receive geolocation information via a function argument. So I've a function that intercepts requests to the app, grabs the geolocation information, and rewrites the URL (inserting the coordinates e.g. /lat,lng). I go into more det…
Also, why WebGL?
Find road 27 W
Find road 59 S
Find road 26 W
Find road 59 S
Find road 58 S
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OK I'm done with fighting fires for now and can answer that last question. Cloudflare offer "functions" and "workers", they're like functions that run on the edge CDN nodes. These functions receive geolocation information via a function argument. So I've a function that intercepts requests to the app, grabs the geolocation information, and rewrites the URL (inserting the coordinates e.g. /lat,lng). I go into more det…
Those "annoying prompts" are there for a reason. How do you justify ignoring the users' wishes with regards to accessing personally identifiable information? Also, why WebGL?
Yep, but not worth ruining the UX for marginally better geolocation in my case.
> How do you justify ignoring the users' wishes with regards to accessing personally identifiable information?
I don't know what you're referring to. If you're suggesting I'd prefer that apps & sites could access our location without asking, you're mistaken.
>Also, why WebGL?
The no-streets OSM raster map tiles were discontinued and I had to switch to custom Maptiler layers. They don't allow raster map tiles on the free plan.
I love this! One question, though: how are you calculating distance from a street? Here, I thought I was pretty spot on for a street, but it still said I was 56m away. Screenshot: https://imgur.com/a/L4usV6W
Hi HN, I made Back Of Your Hand, a map-based game where you're given random street names and you have to locate them on the map. You can play solo or compete with friends on other devices. I made it for my dad as a Christmas present. It also gave me an opportunity to learn about geocoding, etc. Tech: serverless, Leaflet, Turf, Svelte, TypeScript, Cloudflare pages. I tried to use as many open / free tools as I could.…
only bit of feedback I have is that the street names may need some cleanup / filtering of some kind.
I picked a starting location in downtown Seattle (47.60882,-122.33087) and was told to locate "escalator"...it seems to have picked the escalator to the Pioneer Square light rail station as a "street" to be located.