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Show HN: A game that tests how well you know your local area

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Re: Show HN: A game that tests how well you know your local area

#123
Not sure the selected area is suitable for a city like London - there are just too many small streets in every directions to be able to know them all, or even half of them.

It's possibly more suitable in US cities for example that are divided into large blocks and large roads.

Re: Show HN: A game that tests how well you know your local area

#124

Earlier quoted context omitted.

This is relative to the density of where you are playing. The default radius out in rural areas doesn't have enough roads, for example. A customizable radius or geofence sounds appealing.

A geofence matching the city limits would be great

Right now there's no backend but potentially I could have a leaderboard per geofenced city / town

Re: Show HN: A game that tests how well you know your local area

#125
post #6

This is crazy hard it covers my whole city and parts of the metropolitan area. I guess you will have to play this a lot to get any good at it if you are living in a medium sized city in central Europe. :) Edit: I think you should be able to make the radius a little bit smaller or add an option to choose from different radii.

Another change i think would be helpful for beginners is ability to set the road category e.g. only guess tertiary and greater roads

Re: Show HN: A game that tests how well you know your local area

#126

Not sure the selected area is suitable for a city like London - there are just too many small streets in every directions to be able to know them all, or even half of them. It's possibly more suitable in US cities for example that are divided into large blocks and large roads.

Thanks. I'm considering adding an option to change the radius and or difficulty modes which filter out streets by length.

Re: Show HN: A game that tests how well you know your local area

#127

Not sure the selected area is suitable for a city like London - there are just too many small streets in every directions to be able to know them all, or even half of them. It's possibly more suitable in US cities for example that are divided into large blocks and large roads.

Thanks. I'm considering adding an option to change the radius and or difficulty modes which filter out streets by length.

I noticed that some areas pop up more than others. Is there like a difficulty score that you are calculating in the back? Making it easier is definitely a challenge, I’d guess. The major landmarks simply matter more.

But, I LOVED playing round after round in Amsterdam, learning more about a city I definitely don’t know like the back of my hand!

MCQs for marked areas would be nice— guessing the name of a place given a location.

Keep going!! This is really awesome.

Re: Show HN: A game that tests how well you know your local area

#129

Pretty cool! As a suggestion it might be a good idea to copy one of Wordle's simple-but-genius features and make it easy for users to share a text based summary of their results with others.

That was a great idea. I'll have to come up with a nice way of representing your results

Re: Show HN: A game that tests how well you know your local area

#130
post #88

Earlier quoted context omitted.

Oooo. Longer roads should score more points because they're more important / you're a bigger idiot for missing them? ;)

Same area. There's a hundred or more tiny subdivision roads for every major road. It would be better to omit roads under a certain length entirely since it's not reasonable for someone to know all the roads in a subdivision they never have a reason to visit.

Definitely considering this btw but it might need to be a setting
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