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Plasticity Is CAD for Artists

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Re: Plasticity Is CAD for Artists

#61
post #57
post #50

Earlier quoted context omitted.

That is a take that I do not understand. How is not allowing closed source plug-ins in Blender defending anyone? It simply means a percentage of those developers who would have been happy to create third party tools simply now don't. See for example the thriving plug-in ecosystem SketchUp has. A third party should be able to create plug-ins without risking their IP - closed source, and any license they like. This mod…

I think it's fine for people to have varying philosophical takes on what should be the normative goals of open source software licenses. Obviously the FSF takes a rather maximalist stance. I personally find this aggressive goal and some of the personalities behind it to not match my vibe. And the reality is that more permissive licenses like MIT are becoming more and more popular. What I've seen some Blender plugins…

> It's totally legal.

If the IPC is here only for the sake of circumventing the GPL (e.g. there aren't any meaningful use of the "GPL plug-in" part through this IPC channel outside of communication with the non-GPL program), it's totally not. What are such plug-ins ?

Re: Plasticity Is CAD for Artists

#62
post #36

Earlier quoted context omitted.

Blender does support NURBS but very basic and very limited to the point that it's not very useful. Basically there are 3 methods for creating 3D content: * Voxels (points in space) * Polygon (vertices, edges and faces) * Mathematically calculated (NURBS, CAD) Blender uses all three but focusses on polygon modeling (triangles). The real pro of NURBS mondeling is that you are working with surfaces that can easily be sh…

Rhino (with Grasshopper) is massively popular among architects as well.

Grasshopper is used a lot for parametric 3D printing as well (the printer prints a one continuous space-filling curve rather than individual layer slices).

Re: Plasticity Is CAD for Artists

#63

Earlier quoted context omitted.

> I’m using copyleft to defend myself a bit. But weak copyleft because I’ve hate that the gpl prevents blender plug-ins from being closed source or linking against something closed source So you're ok with using copyleft to defend yourself, but not ok with others to use copyleft to defend themselves ? This is bewildering

As a very tangential side note, behavior like this is fairy common, and a good reminder human being are not rational actors. People drive like asshats when they're in a hurry, but are very upset when someone else drives that way. Rather than bewildering, I would call it human nature. What is rare though, is being very honest about it.

[deleted]

Re: Plasticity Is CAD for Artists

#66
This is very interesting to me. However if it’s truly for “artists”, linking to a GitHub page isn’t going to reach that demographic. You need a proper product web site with an explanation of the features and benefits using images and videos. And you need a simple download link.

I’ve been using and managing CAD professionally for product engineering for 30+ years and I’ve had GitHub accounts to review code for work things. My eyes still glaze over and I close the tab if someone dumps me in their GitHub and expects me to find the right pieces to download. It’s user-hostile.

Re: Plasticity Is CAD for Artists

#67

I find this to be a very cool NURBS-based CAD project, can't wait to play with it more. From what I can see it borrows a lot of concepts from solid modeling CAD tools like Solidworks, but also has UX similarities to other common surface modeling tools like Blender. Here is a video of how it works: Plasticity - Fresh NURBS Modeler for Everyone! https://www.youtube.com/watch?v=l16YkZnT5zM

I get PTSD when i heard the acronym of NURBS. Decades ago when Subdivision modelling wasn't a thing YET, people though that NURBS was a viable modeling method.

Re: Plasticity Is CAD for Artists

#68
post #66

This is very interesting to me. However if it’s truly for “artists”, linking to a GitHub page isn’t going to reach that demographic. You need a proper product web site with an explanation of the features and benefits using images and videos. And you need a simple download link. I’ve been using and managing CAD professionally for product engineering for 30+ years and I’ve had GitHub accounts to review code for work th…

When I get to version 1.0 I will do all of those things. For now this is a beta, more for artists who are interested offering feedback to affect the design of the app.
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