Live data from Hacker News

I Think Your App Should Be Free

blog.earbits.com

61–70 of 242 posts

Re: I Think Your App Should Be Free

#61
post #51

Earlier quoted context omitted.

In a future with rampant piracy, what I see is a whole lot less music and software. We won't even notice. It's not like we'll wake up and suddenly apps will be gone. We probably won't even be able to measure a decrease year-over-year in app production. What we'll never notice is that twice as many apps or ten times as many apps would have been created, or would have had much better quality, if the creators had been p…

I think you are absolutely wrong about this. You might be correct when it comes to mid- to low level professional music/software. But the threshold to producing and releasing music and software is getting lower all the time. These days, kids can go online and find tons and tons of instructional material and peer support for learning to play musical instruments or make software. They can noodle around at home with ama…

If you only reward amateurs then amateur content is all you will get. Some skills take decades to master. The world you describe will never produce a Mozart.

Re: I Think Your App Should Be Free

#62

If musicians had nearly as much stake in their distributed product, from a percent standpoint, as a startup founder has in his/her business, or if the music industry were remotely as equitable, all things considered, as the software industry, then the essay's apparent allegory might ring a little more true to me. But the practical reality is musicians don't have a similar stake, or a similar chance at making a sustai…

The simple fact is that most startup founders not only create the products that define their success, but drive that success almost entirely on their own, with modest help from their investors. As much as everyone likes to hate on record labels, the good ones do almost everything involved in the business of making your music successful. The artist is the product, but very rarely does the artist drive the business. Most are terrible business people. The amount of money a record label puts into a deal might look like a small VC deal. But the amount of work they put in is something else entirely. That is why they take a larger share, and as long as they're fair and do a good job, they deserve a significant amount of the returns.

Their behavior for the past 20 years can be cited as a reason not to want to contribute to them as businesses, but the reality is that, while most artists who have a label make very little, most who don't never make it at all.

Re: I Think Your App Should Be Free

#63
post #51

Earlier quoted context omitted.

I think you are absolutely wrong about this. You might be correct when it comes to mid- to low level professional music/software. But the threshold to producing and releasing music and software is getting lower all the time. These days, kids can go online and find tons and tons of instructional material and peer support for learning to play musical instruments or make software. They can noodle around at home with ama…

If you only reward amateurs then amateur content is all you will get. Some skills take decades to master. The world you describe will never produce a Mozart.

I'm not describing the world that I want. I'm describing what I think is what is happening.

At the same time, I don't think you can say that we'll only get Rebecca Black in the future, you can't know that. Mozart had a lot of factors playing into his level of success (timing, the right parents, innate skill, etc). At the same time, Mozart lived before albums or musical copyright, and worked under the patronage system. It's possible we'll see a return of that as well, if the current model completely breaks down.

Re: I Think Your App Should Be Free

#64
post #51

Earlier quoted context omitted.

In a future with rampant piracy, what I see is a whole lot less music and software. We won't even notice. It's not like we'll wake up and suddenly apps will be gone. We probably won't even be able to measure a decrease year-over-year in app production. What we'll never notice is that twice as many apps or ten times as many apps would have been created, or would have had much better quality, if the creators had been p…

I think you are absolutely wrong about this. You might be correct when it comes to mid- to low level professional music/software. But the threshold to producing and releasing music and software is getting lower all the time. These days, kids can go online and find tons and tons of instructional material and peer support for learning to play musical instruments or make software. They can noodle around at home with ama…

And people will keep finding ways of financing their love (playing music). In fact, I don't know many of my favorite musicians today who make a living from their music. They all work day jobs.

I think this new cultural line of thought of "in this day and age with the tools we have why would you need a full day job support for ..." (replace ... with making music, running a blog, developing games, etc) is pure arrogant bullshit. Yes, you can have hobbies, and side projects, and some might excel at doing them for a while. But doing your craft as an actual full time job is the only way to reach, and maintain, your full potential.

Re: I Think Your App Should Be Free

#65
post #46

Earlier quoted context omitted.

Nine Inch Nails seem to be one of the few bands who are able to look into the future. They offer most(all?) of their music for free to download and make their money touring and selling other merchandise.

In a future with rampant piracy, what I see is a whole lot less music and software. We won't even notice. It's not like we'll wake up and suddenly apps will be gone. We probably won't even be able to measure a decrease year-over-year in app production. What we'll never notice is that twice as many apps or ten times as many apps would have been created, or would have had much better quality, if the creators had been p…

In a future with draconian copyright enforcement, what I see is a whole lot less music and software. We won't even notice. It's not like we'll wake up and suddenly apps will be gone. We probably won't even be able to measure a decrease year-over-year in app production. What we'll never notice is that twice as many apps or ten times as many apps would have been created, or would have had much better quality, if we had a more reasonable legal framework and creators weren't terrified of being sued because their creation was "too similar" to something else or transformed or remixed previous work or used/re-implemented an API without permission or ...

Re: I Think Your App Should Be Free

#66
They should have done some research before creating the app and changed their business model accordingly (yes I know it is supposed to be a parody).

I think the way to approach the issue is to think what does the population want, because the population elects the government which then makes the law.

Since people are copying music, obviously they want free music. But they also want music. The question is, if copying was legal, would music go away (or decline)? I think for a lot of art forms it is obviously not so. People will create art no matter what, as has been shown over the centuries. Even today, getting rich probably should not be your first motivation when forming a band.

It becomes a problem with art that is very expensive to produce, like movies and computer games. I think part of the solution will be to move those things into Kickstarter mode, that is, make people pay in advance for their creation. In the same vein of course it should be easy to pay people after the creation. Already a lot of people seem to be willing to do so.

This I think also has some precedence in history, when artists typically had some sponsor.

Also of course technology will make those things cheaper to produce too - in the future it will be possible to simply add actors to your movie with a mouse click. Computers could simulate Tom Hanks, Marylin Monroe or whomever you desire them to simulate. Already today it is probably quite cheap to create the scenery in movies.

Re: I Think Your App Should Be Free

#67
The main problem here is that in the situation described you would indeed pretty much be an idiot not to make your app free and get revenue from ads or other avenues.

Not as a capitulation to piracy, but because you'd make more money.

Re: I Think Your App Should Be Free

#68

The main problem here is that in the situation described you would indeed pretty much be an idiot not to make your app free and get revenue from ads or other avenues. Not as a capitulation to piracy, but because you'd make more money .

Possibly, but it strikes me as unfortunate that someone would have to force ads on their users just to be compensated for their work developing an application.

Re: I Think Your App Should Be Free

#69
post #64
post #51

Earlier quoted context omitted.

I think you are absolutely wrong about this. You might be correct when it comes to mid- to low level professional music/software. But the threshold to producing and releasing music and software is getting lower all the time. These days, kids can go online and find tons and tons of instructional material and peer support for learning to play musical instruments or make software. They can noodle around at home with ama…

And people will keep finding ways of financing their love (playing music). In fact, I don't know many of my favorite musicians today who make a living from their music. They all work day jobs. I think this new cultural line of thought of "in this day and age with the tools we have why would you need a full day job support for ..." (replace ... with making music, running a blog, developing games, etc) is pure arrogant…

I don't see where I said that I endorsed this state of affairs. I would love it if people who make music could make a living off it with less of a struggle. I'm just pointing out the fact that they don't, today. Somehow, there's still music being made.

I just don't see a realistic turn of events where suddenly everyone is paying for CDs again. I also don't think creativity will stop because the money does.

Also, I think you are the one spouting pure arrogant bullshit when you completely dismiss amateur production. Just because you can't squeeze in hours of practice time outside your work schedule doesn't mean other people aren't doing it, right now. In fact there are tons of hugely talented musicians out there who aren't making a living off their music.

edit: Oh, I think I misread your intent with the "pure arrogant bullshit" thing, sorry for turning harsh. We don't really disagree, I completely agree that having to work a day job to support a music "career" is crap. On the other hand, I don't really see how it's ever been much different, except for a few lucky people who made it huge the golden eras of vinyl and CDs.

Re: I Think Your App Should Be Free

#70
post #51

Earlier quoted context omitted.

I think you are absolutely wrong about this. You might be correct when it comes to mid- to low level professional music/software. But the threshold to producing and releasing music and software is getting lower all the time. These days, kids can go online and find tons and tons of instructional material and peer support for learning to play musical instruments or make software. They can noodle around at home with ama…

If you only reward amateurs then amateur content is all you will get. Some skills take decades to master. The world you describe will never produce a Mozart.

This is quite ironic, considering that Mozart made most of his (relatively little) money by touring and composing for wealthy patrons. Somebody else made much more money out of him: sheet printers, who also ended up being the real force behind original legislation on copyright. Plus ça change...
Post reply on HN