Plasticity Is CAD for Artists
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Plasticity Is CAD for Artists
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Re: Plasticity Is CAD for Artists
#2Plasticity - Fresh NURBS Modeler for Everyone! https://www.youtube.com/watch?v=l16YkZnT5zM
Re: Plasticity Is CAD for Artists
#3I find this to be a very cool NURBS-based CAD project, can't wait to play with it more. From what I can see it borrows a lot of concepts from solid modeling CAD tools like Solidworks, but also has UX similarities to other common surface modeling tools like Blender. Here is a video of how it works: Plasticity - Fresh NURBS Modeler for Everyone! https://www.youtube.com/watch?v=l16YkZnT5zM
(Since I’m not aware of the details…) Is this similar to using NURBS as the representation in Blender?
As in what makes this more CAD-ey?
Re: Plasticity Is CAD for Artists
#4But ... what's a "nupkg" ?
[EDIT]: looks like you'll have to pull in all of mono just to install and try this :-( [1]
[1] https://stackoverflow.com/questions/38118548/how-to-install-...
[EDIT 2]: my bad, there is a .deb in release 0.5.27
https://github.com/nkallen/plasticity/releases/tag/v0.5.27
[EDIT 3]: now that I've been able to install try it on Linux: this is really nice, very pleasant UI, and for those familiar with blender, the interaction style will be familiar. I will definitely be keeping an eye on this.
Re: Plasticity Is CAD for Artists
#5Re: Plasticity Is CAD for Artists
#6Re: Plasticity Is CAD for Artists
#7I'm curious how this will be implemented. According to the LICENSE file in the repo, the current source is available under LGPL.
What will cost $25? Will the repo be taken off-line after 1.0 release? Or will further updates after 1.0 be binary only?
Re: Plasticity Is CAD for Artists
#8For those of us who are not familiar with the domain, what differentiates this from Blender? Does Blender not support NURBS? If not, why is that the case?
Re: Plasticity Is CAD for Artists
#9I find this to be a very cool NURBS-based CAD project, can't wait to play with it more. From what I can see it borrows a lot of concepts from solid modeling CAD tools like Solidworks, but also has UX similarities to other common surface modeling tools like Blender. Here is a video of how it works: Plasticity - Fresh NURBS Modeler for Everyone! https://www.youtube.com/watch?v=l16YkZnT5zM
This is really cool, both in terms of what it can do, the approachable pricing model and the video that shows it off. (Since I’m not aware of the details…) Is this similar to using NURBS as the representation in Blender? As in what makes this more CAD-ey?
You can make Blender work as a CAD-ish tool with practice and self-discipline and lots of keyboard shortcuts. But e.g. Fusion360 or even SketchUp is what a CAD-oriented workflow feels like. There is a big difference.
Haven't tried this yet, but I expect it to retain enough of the CAD-oriented approach that the workflow still feels quite different from Blender.
Re: Plasticity Is CAD for Artists
#10For those of us who are not familiar with the domain, what differentiates this from Blender? Does Blender not support NURBS? If not, why is that the case?