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Welcome to Web 3.0

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211–220 of 309 posts

Re: Welcome to Web 3.0

#211
post #159

Earlier quoted context omitted.

> can offer that we can't currently do without the use of a Blockchain. The real issue with responses like this is that you can do anything with computers anyway. The blockchain basically gives you a * Globally writable database * With stored procedures * And row level security Now, you can always swap out that with a centralised service. Turing machines can do stuff and machines can talk to each other. Whether it's…

`Build the integration with my game & a generic API` Seem to be missing a few steps here

Is it? The larger point was that that's the same either way so it comes out in the wash.

But OK if you want to break it down more:

* Have the user prove they own a specific account (https://walletconnect.com/ I would guess would be a simple approach to this)

* Make a REST API call to check if they own the item (edit - to clarify, the API already exists, you just need to do a single get request)

* Set local flag in game to say "yes they own the item"?

What more detail would you need?

Re: Welcome to Web 3.0

#212

So far I've yet to see a convincing argument for what "Web 3" is and can offer that we can't currently do without the use of a Blockchain. It all seems to boil down to "it'll cost something to do something", which isn't exactly a convincing argument on its own. The responses to this story read rather like Facebook comments on controversial news articles - there's a bunch of comments claiming the website is a bunch of…

Isn't IPFS (InterPlanetary File System) considered web3? can't you use IFPS without cryptocurrencies? [0] https://en.wikipedia.org/wiki/InterPlanetary_File_System

IPFS has nothing to do with web3.

Web3 uses IPFS, the dependency tree is the wrong way around in your question.

Re: Welcome to Web 3.0

#213
post #70
post #64

I put some money on a BTC Lightning wallet, now when I stream a podcast (creator to me), I stream satoshis/minute back. Literally value for value (I use Castamatic [0]). This was always the promise of defi for me. I'm glad it wasn't made illegal, it's starting to move into a useful domain where you can pay creators without friction and perhaps we can then finally get rid of ads (where we want) as the only viable mode…

I'm curious as to how this is different from Patreon, et al. Edited: Typo

Build this into a browser, add 10$ a month to the wallet and automatically devide value over the websites you visit. If enough people would do it, it would be great for (independent) content creators.

Re: Welcome to Web 3.0

#214
I remember someone telling me one time that they were really excited that Twitter, Discord, etc. were making moves to support the blockchain because it meant they believed in a decentralized internet and were going to use their platforms to make it happen.

I still think about that guy.

Re: Welcome to Web 3.0

#215
post #198
post #159

Earlier quoted context omitted.

> can offer that we can't currently do without the use of a Blockchain. The real issue with responses like this is that you can do anything with computers anyway. The blockchain basically gives you a * Globally writable database * With stored procedures * And row level security Now, you can always swap out that with a centralised service. Turing machines can do stuff and machines can talk to each other. Whether it's…

> So to make, say, an in game item that people can re-sell, swap, etc, instead of > * Make a website > * Setup the DB > * Manage user accounts > * Manage payment information > * Code the sales, auctions, etc > * Build the integration with my game & my API > * Manage and maintain the server > to do it the traditional way. To do it on chain I > * Create a trivial NFT contract > * Build the integration with my game & a…

> You describe step-by-step in a detailed way what would be needed to implement the usual way and then simply glosses over "build the integration with my game & a generic API". That is exactly the tricky part, isn't it?

Handling and managing money transactions to run an auction sounds very much like a tricky part, there's a lot of regulation I'd be getting involved in going down that road.

Building the integration with the game doesn't sound hard, no, and it's the same either way. Authenticate, call API to check ownership - beyond that it's down to your game. (edit - to be clear here, the API already exists, I'm not saying "build a generic API" but "use an existing, highly interchangeable service")

The point here is that that side is identical in both cases.

> The integration to your game also depends on your game having some kind of linking between the NFT and your in-game item (hence a database).

I'm not sure what you mean, this can be as simple as a hard-coded list in the game, it doesn't have to be a shared database.

> It depends on the communication with this generic API being reliable enough so you can completely offload your load to that

Sure, but they really are quite generic - you can swap them out for one another easily, they implement the same interface for this kind of work. There's subtle differences when it comes to more complex cases but "read public information" isn't one of them.

> Trivialising the work of "build the integration with my game" as something that "just happens" is a naive way to shove the hard work unto a trivial step.

What about this do you think is going to be the tricky part? Authenticating the user? Checking if that account currently owns the NFT?

Re: Welcome to Web 3.0

#216
post #70

Earlier quoted context omitted.

I'm curious as to how this is different from Patreon, et al. Edited: Typo

Build this into a browser, add 10$ a month to the wallet and automatically devide value over the websites you visit. If enough people would do it, it would be great for (independent) content creators.

You are basically describing Brave and their BAT token.

Re: Welcome to Web 3.0

#217
So here we are, burning massive amounts of GPU power on non-fungible things and achievements, and it's even addictive, yet we are not regulating this crazy, crazy thing we spend so much time and money on that literally delivers nothing of real value!

I'm talking about Gaming of course. Web3 and blockchain are actually making some cool thing possible like this: [0]

[0]: https://podcastindex.org/podcast/value4value

Re: Welcome to Web 3.0

#218
post #215
post #198

Earlier quoted context omitted.

> So to make, say, an in game item that people can re-sell, swap, etc, instead of > * Make a website > * Setup the DB > * Manage user accounts > * Manage payment information > * Code the sales, auctions, etc > * Build the integration with my game & my API > * Manage and maintain the server > to do it the traditional way. To do it on chain I > * Create a trivial NFT contract > * Build the integration with my game & a…

> You describe step-by-step in a detailed way what would be needed to implement the usual way and then simply glosses over "build the integration with my game & a generic API". That is exactly the tricky part, isn't it? Handling and managing money transactions to run an auction sounds very much like a tricky part, there's a lot of regulation I'd be getting involved in going down that road. Building the integration wi…

> Handling and managing money transactions to run an auction sounds very much like a tricky part, there's a lot of regulation I'd be getting involved in going down that road.

What makes you believe there won't be regulations on trading NFTs in the future? The moment NFTs become an instrument for money laundering you're going to end up with the same KYC regulations as any other financial instrument. There is nothing in NFTs that protect companies using it to be above regulations. They simply don't exist yet which doesn't mean they won't ever come. There is money in this, there will be regulations and major companies will have to abide by them.

> Building the integration with the game doesn't sound hard, no, and it's the same either way. Authenticate, call API to check ownership - beyond that it's down to your game. (edit - to be clear here, the API already exists, I'm not saying "build a generic API" but "use an existing, highly interchangeable service")

> What about this do you think is going to be the tricky part? Authenticating the user? Checking if that account currently owns the NFT?

I don't know, I don't work on the space. Leveraging from my 20 years of career I'd say that it's never trivial to integrate with a 3rd party for any kind of complex business logic.

Like never in never ever, I've never seen it be just a case of "call this API, save some data" and that's why I have this instant reaction that you're glossing over a part that isn't that trivial. Even if the APIs exist, are generic, etc., integration is the hard part.

Re: Welcome to Web 3.0

#219
post #202

Earlier quoted context omitted.

Or if the game that accepted those NFT as in-game items shuts down, then these items cease to exist as well in any meaningful way, at least for the reasons it might be valuable in the beginning when I purchased it (stats in game, rarity, etc.). If the game ceases to exist then the NFT is just, what, a trading card that shows some scarcity/rarity? I really don't get this argument at all. I bought an in-game mount for…

No game is going to do the "your X game items work here", since it cuts off any revenue stream they have, and the NFT itself is almost definitely not going to include a functioning asset, just a token that you own mount with an ID of XYZ. It would be on the game developers to create art and code for every single NFT they want to support.

Exactly what I assume, hence why I don't see the value on the argument of "owning an in-game item", there is nothing to own, everything is on the hands of the platform that enables whatever I own to exist.

Re: Welcome to Web 3.0

#220
post #48

Earlier quoted context omitted.

And that's the reason we have paywalls and ads crammed into every single square inch of screen estate and websites treating users as the product. And you tell me that isn't broken? I'd be glad to pay a penny (or a fraction of it) for each comment on HN or whatever and have it fund the network (server hosting, staff, etc). Much better than the current alternative.

>I'd be glad to pay a penny (or a fraction of it) for each comment on HN or whatever and have it fund the network (server hosting, staff, etc). Much better than the current alternative. Really? You'd prefer to pay for every single interaction on the web rather than be served an ad that you can block by the way anytime? What about people that don't have the luxury to throw away their money like that, should the intern…

The whole idea is just so dumb.

This comment I am making is not worth $.000000001 USD, it is worth exactly zero in whatever currency you want to denominate it in. $0 BTCH, $0 ETH, even $0 Zimbabwean Dollars. Take your pick.

It might even be worth a negative amount of currency since it is a mostly pointless comment and anyone who reads this has kind of had their time wasted. That is practically most of what is online IMO and why micro payments are an idea that have not and never will take off.

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