Earlier quoted context omitted.
The WebGPU spec is currently edited by two Google employees and one Mozilla employee. I am not sure how to make sense of your accusation.
The author list and W3C document are pretty much irrelevant, the actual working group is what counts. After thinking about it some more, I've come to the conclusion that I've actually not been strong enough in my initial accusation, and that Apple is trying to smother any threat that WebGPU poses to its native App supremacy. The story is essentially: Apple wants SPIRV dead. Mozilla wants SPIRV alive. Google wants SPI…
Nope, on Windows/XBox they will have to compile to DirectX, on PS3 to LibGNM and on the Switch to NVN.