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Apple Mac Studio

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491–500 of 734 posts

Re: Apple Mac Studio

#491
post #15

More and more I see the M1 chips and I wish Mac worked seriously well for gaming. Would love too see something like Proton but for Mac (given up hopes for native support). I hate that I have my gaming PC and then my Mac for everything else. I have to wonder though what their plan is for the M2. Are they laying the groundwork for when the M2 comes out all of these variants will be ready at the same time? Or a gradual…

Having worked with Apple on games, I can tell you that as an engineer they work fine. Metal isn't bad. The problem isn't technical. The problem is how Apple approves apps and thinks about the gaming experience. For example, a game I worked on got rejected from the App AND Mac store because (in Apple's opinion) the texture download was too large. There's no analogue for this in other game ecosystems. As a developer, if your secondary ecosystem is demanding a lot of changes your primary ecosystem don't require you'll decide it isn't worth the effort.

It's why the games on apple products are fundamentally different. Apple may say it's about protecting the integrity of the user experience, but the best and the brightest would rather learn directly from users themselves and not use Apple as a go-between.

Re: Apple Mac Studio

#492
post #87

Earlier quoted context omitted.

> If Apple supported gaming more You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric. If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.

AFAIK Unreal and Unity but support Metal. It's a chicken and egg thing. There is no game market on MacOS because no gamers are on MacOS because there are no games on MacOS so there are no gamers on MacOS .... Of course consumer level macs have never had GPUs that could run AAA games. I don't know what an M1 MacBook Air's perf is. If it's able to run AAA games and a reasonable framerate then maybe a market would build…

The M1 MacBook Air is between the GTX 1050 and the 1060 GPU perf-wise. Not especially high but allows for a bunch of titles to run acceptably.

Re: Apple Mac Studio

#493
It’s interesting that they are demoing a 3d app on the screen. Does this mean that finally 3D on a Mac is not underpowered. The hold point always used to be the graphics card, but will apples new chip be equal to the task?

Re: Apple Mac Studio

#494

Earlier quoted context omitted.

A terabyte of dead-slow and flaky SSD costs a hundred bucks, sure. But it doesn't matter much because, in the kinds of professional workflows this machine is targeting, local storage is more like swap space than anything. It needs to be fast more than it needs to be big.

A 1TB Samsung 980 Pro is $150 retail and arguably overpriced. 512GB in a $2000 computer is a joke in 2022.

You're forgetting Apple sources their SSDs from the same merchant that sold Jack the magic beanstalk beans. Or they just get generic chips from Hynix. One of those.

Re: Apple Mac Studio

#495

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

Apple still doesn’t want to allow expandable internal storage. That’s my core requirement for a pro/sumer desktop

Re: Apple Mac Studio

#497

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

Apple still doesn’t want to allow expandable internal storage. That’s my core requirement for a pro/sumer desktop

wouldn't a prosumer actually opt for a NAS with fast gigabit or better network speed?

Re: Apple Mac Studio

#498

The Mac Studio's HDMI doesn't support 120Hz out (so likely HDMI 2.0?) and it also doesn't come with a keyboard and mouse.

Side note: HDMI Forum pulled a USB and fucked their standard so forum members didn't have to upgrade their hardware. In the same way that USB 3.0 became "USB 3.1 Type-1" you can take HDMI 2.0 and essentially market it as HDMI 2.1 directly - it doesn't have to support 120 hz / 48gbps mode, it doesn't have to support VRR, etc. If it passes the HDMI 2.1 compliance testing, HDMI 2.0 hardware can be marketed as HDMI 2.1 without change.

So it could be HDMI 2.1 compliant, and still not support 48gbps mode.

(Which isn't quite the same thing as not supporting "120 hz" - it could probably do 120 hz over displayport/thunderbolt, or at a lower resolution, or with chroma subsampling - just not 4K120 4:4:4 because it doesn't have enough bandwidth)

https://www.youtube.com/watch?v=qo9Y7AMPn00

Re: Apple Mac Studio

#499
post #254
post #136

Earlier quoted context omitted.

This is very interesting because PC workstations have been stagnating for quite long! It'd be cool to be able to bring medium-sized tasks back from clouds to personal computers. The CPU performance is impressive but I wonder how well it'd fare against say an AMD ThreadRipper or a dual socket system with an equivalent price? It'd be also interesting to see a deep learning benchmark against Nvidia. Branding and RAM lim…

Depending on your use case. Assuming no video editing (since this is HN), for equivalent performance I guess they can't beat their rivals on price. Different story for power tho.

There are a few people who frequent HN who do quite a bit of video and multimedia work ;)

Re: Apple Mac Studio

#500

Where does this fit in the lineup of Macs? The 27" iMac is gone and the Mac Studio looks like it's taking the place of that or could even be the new Pro. I don't want that thing on my desktop, I want a big all-in-one. At least the Studio Display looks like it could be used to stuff some kind of M chip in down the road for a "pro" all-in-one option.

Using the 27" iMac with lots of stuff plugged in is a bit annoying. I occasionally have cables coming loose when I adjust the display. And it's impossible to get additional displays that match the iMacs look.

That didn't match my experience with my 27" now-dead iMac, which I'm eager to replace with an Apple silicon model.

As for the "additional displays that match" comment, I did say above that it looks like the Studio Display could be the form factor for a new 27" iMac.

It's got an A15 chip in it already, as well as multiple ports on the back so they probably could get something less powerful than an M1 Ultra in it soon.

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