Earlier quoted context omitted.
Too bad that historically Apple has not given any attention to Mac gaming.
Part of Apple's historic MO has been to not invest in areas they don't see themselves having a competitive advantage in. Now that they can make gaming happen with a very low wattage budget they may well try to enter that space in earnest.
The Studio is a more compact form factor than any modern 4K gaming console. If they chose to ship something in that form factor with tvOS, HDMI, and an M1 Max/Ultra, it would be a very competitive console on the market — if game developers could be persuaded to implement for it.
How would it compare to the Xbox Series X and PS5? That’s a comparison I expect to see someday at WWDC, once they’re ready. And once a game is ported to Metal on any Apple silicon OS, it’s a simple exercise to port it to all the rest; macOS, tvOS, ipadOS, and (someday, presumably) vrOS.
Is today’s announcement enough to compel large developers like EA and Bungie to port their games to Metal? I don’t know. But Apple has two advantage with their hardware that Windows can’t counter: the ability to boot into a signed/sealed OS (including macOS!), load a signed/sealed app, attest this cryptographically to a server, and lock out other programs from reading with a game’s memory or display. This would end software-only online cheating in a way that PCs can’t compete with today. This would also reduce the number of GPUs necessary to support to one, Apple Metal 2, which drastically decreases the complexity of testing and deployment of game code.
I look forward to Apple deciding to play ball with gaming someday.