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Alex Honnold: The Soloist VR

thesoloist-vr.com

131–139 of 139 posts

Re: Alex Honnold: The Soloist VR

#131
post #89

Earlier quoted context omitted.

Try watching "The Alpinist". Just as good, just as insane.

15 minutes in I was thinking "this guy can't still be alive"

I had the additional context of knowing he was already dead going into it (there's a crag in Squamish named in tribute to him).

What I didn't expect was that he died on a non-solo climb he was doing, while descending, in an avalanche. Which is the same risk any high-altitude alpinist takes.

Re: Alex Honnold: The Soloist VR

#132
post #39

> available exclusively on Meta Quest VR headsets I'm afraid this is going to be our future. There's web standards and VR browsers that allows us to enter any VR experience using your preferred device, but like Podcasts, there's a lot of effort to create silos that companies can act as a monopolist in.

You already in this future with the iPhone

Re: Alex Honnold: The Soloist VR

#133
post #63
post #39

> available exclusively on Meta Quest VR headsets I'm afraid this is going to be our future. There's web standards and VR browsers that allows us to enter any VR experience using your preferred device, but like Podcasts, there's a lot of effort to create silos that companies can act as a monopolist in.

I think VR is already there unfortunately, and that it's one of the things holding back wider scale adoption. On PC there's Revive which lets you play Oculus games on other headsets which is great, but it requires a little setup so most consumers aren't going to do it, and if Meta/FB decided tomorrow to remove accounts using it there'd be no recourse. So there are effectively arbitrary silos between hardware/stores o…

> holding back wider scale adoption

That doesn’t make any sense. Users want a good out of the box experience, which is what they’re getting. Without the Quest there would be no realistic consumer VR development out there. Most people writing these types of comments have never owned or used a Quest.

Re: Alex Honnold: The Soloist VR

#134
post #64

I get extremely strong 3D movies vibe from this. I honestly think this is probably a worse way of watching this content than just viewing it as a movie. You might watch this as a gimmick but I don't think it really presents any value above real movies. Having said that, I wonder if Facebook will start to engage in the content war, trying to ramp up their spending on original video content for their VR. It's an extrem…

I’m guessing you never tried a Quest

Re: Alex Honnold: The Soloist VR

#135
post #133
post #63

Earlier quoted context omitted.

I think VR is already there unfortunately, and that it's one of the things holding back wider scale adoption. On PC there's Revive which lets you play Oculus games on other headsets which is great, but it requires a little setup so most consumers aren't going to do it, and if Meta/FB decided tomorrow to remove accounts using it there'd be no recourse. So there are effectively arbitrary silos between hardware/stores o…

> holding back wider scale adoption That doesn’t make any sense. Users want a good out of the box experience, which is what they’re getting. Without the Quest there would be no realistic consumer VR development out there. Most people writing these types of comments have never owned or used a Quest.

I wasn't saying the Quest out of box experience is bad, more that they're holding back wider market adoption through exclusivity deals and throwing up arbitrary walls that may put off potential consumers and competing headset manufacturers who don't have the money Meta/Oculus has to throw around.

The markets still relatively small and the cost of entry high, so giving potential customers any reason to buy a console instead is a mistake in the longer term in my opinion (better to have a smaller slice of a much bigger pie), and might make studios less likely to invest their time in making VR games

Re: Alex Honnold: The Soloist VR

#136
post #16

Earlier quoted context omitted.

He climbs all these routes with a rope dozens to hundreds of times before free soloing them. The routes that he free soloes are also considered relatively easy to intermediate in skill level, well within his skill level. The really incredible part of his free soloes is just how long his body can last. It's Olympic levels of endurance.

5.12d is pretty hard. Seems beyond intermediate to me (but maybe I'm just soft).

This is true, but there are only a few points on the entire route that are this hard. I don't mean to diminish Alex's accomplishments, just sharing things has said in said interviews. But 5.12d is definitely advanced
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