Can we see more examples? (Including some less successful ones and some failure cases ideally)
Show HN: Kaedim – API for 3D User Generated Content
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Re: Show HN: Kaedim – API for 3D User Generated Content
#22One suggestion: The example on your home page, to me, looks fairly three-dimensional (as far as 2D sketches go), with shading and everything. I would suggest a better example might help with capturing potential customers.
Looks great though
Re: Show HN: Kaedim – API for 3D User Generated Content
#23Earlier quoted context omitted.
Hi 4thstreet, thanks for your question! Yes, we train on 2D-3D pairs. For example, we have 3D models and then we take images of them so we learn how objects look from different points of view :)
But doesn't this limit you? I mean the work here to collect the data is such a pain. While glad that you are doing this, is there any other method? Also, what are your thoughts on systems like Apple's object Capture?
Re: Show HN: Kaedim – API for 3D User Generated Content
#24What are the current limitations of the model which you're working on? Could you share some examples where the output is currently sub-optimal and what steps you're taking towards improving it?
Hi Alex, thanks for the question! Currently, we are not producing great results when it comes to realistic humans, animals, and vegetation. Those requests are not served as we haven't yet trained for these kind of inputs. Once our geometry reconstruction has high accuracy for hard-surface objects we'll move on to this category, collect data, train and improve.
is that really possible though? For complex objects there should be multitude of 3d structure that fit a 2d projection and there's really no way to say "which one is the most correct one".
Re: Show HN: Kaedim – API for 3D User Generated Content
#25Re: Show HN: Kaedim – API for 3D User Generated Content
#26Re: Show HN: Kaedim – API for 3D User Generated Content
#27BTW, great job improving over the public state of the art.
Re: Show HN: Kaedim – API for 3D User Generated Content
#28I'm impressed by the model demo, but a lot of the time comes from determining the style (conceptual design), then implementing that style within the details (which is the baking, painting aspects of creating the model textures). You mention Robolox/Minecraft and the demo uses a kind of low poly metaverse social app, which your demo fits well, so I'm wondering who your target market is, I assume its games/apps with high volume, low detail models at the moment, is this correct?
Re: Show HN: Kaedim – API for 3D User Generated Content
#29Re: Show HN: Kaedim – API for 3D User Generated Content
#30Can this be used to generate 3D print files? (stl)