Live data from Hacker News

Rules of Card Games: I Doubt It (1998)

pagat.com

31–40 of 46 posts

Re: Rules of Card Games: I Doubt It (1998)

#31

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

This sounds really similar to Dutch Blitz! https://www.dutchblitz.com/ surprised I haven't seen anyone else call it that in this thread

Re: Rules of Card Games: I Doubt It (1998)

#32

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

I played this with my mother, and later my friends, quite a lot as a child. I'm glad you mentioned it, this brought back a lot of nice memories for me and I think I'm going to buy a few packs of cards the next time I'm out :)

Re: Rules of Card Games: I Doubt It (1998)

#33
The way we played it, you had to put at least one card down on your turn. So, if you didn’t have any of that card, you had to bluff. You could put as many cards down as you wanted. You had to state how many cards you were adding to the stack.

It was funny when someone got called on their bluff, picked up the stack and looked at it, and then announced incredulously that everyone before them had been lying too.

Re: Rules of Card Games: I Doubt It (1998)

#34

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

I learned it as “Nerts” but my brother’s ex-girlfriend called it speed solitaire. We still play it with my family.

Re: Rules of Card Games: I Doubt It (1998)

#35
We played a variant of this in Poland called "Oszust" (liar). Jokers were used and counted as any card.

Person who has 2 hears starts and plays it openly. Every other card is played covered.

You can play 1,3 or more cards at once (you can't play 2). You can play cards of the same rank as the last person or 1 higher than the last person.

You can cheat by playing more or less cards than declared as well as lying about their ranks. At any time anyone can say "oszust" and check last played cards and either he or the person lying takes all cards except the first from the discard stack.

Also if you don't play any cards in a given round - you have to take 1 card from the unused cards stack. If the stack of unused cards is empty you put all cards from the discard stack except the last into the unused cards stack and continue.

The player who has no cards wins. Then the rest continue for the 2nd, 3rd etc places. When 2 players remain they both are losers and the game ends.

We played this on every break at university, sometimes with double deck and 8 people playing. It's great for bluffing and psychologic warfare.

Re: Rules of Card Games: I Doubt It (1998)

#36
post #7

Man, Pagat.com is one of the true gems of the internet. I’ve been using it since I was a kid to learn games (and, more importantly, to win rules disputes while playing them). John McLeod deserves an award for compiling and maintaining such a compendious and well-organized project.

It's my go-to example of a really great traditional website.

I have a group of friends that discovered Doppelkopf through this site about twenty years ago (after trying out a number of related games) , and we still meet to play it.

Re: Rules of Card Games: I Doubt It (1998)

#37
post #10

Bluff is a good party game, I have played it many times with many different guests. If playing with many people use 2 decks instead of 1 and only the people sitting close to the current player can Challenge - otherwise there is always somebody that wants to challenge and the game does not progress. Trick to winning (mostly) is to first bluff by playing your singles and then playing your real ones at the end of the ro…

I used to play Bluff as a kid, and we did not have the rule that only the next player can challenge. I agree that such a rule makes it better - and is necessary if you have more than 4 players. When we'd have, say, 6 players, almost every move would get challenged, and the winner usually was the one who never bluffs, which makes it a lot less fun.

You just want a reputation for never bluffing.

Re: Rules of Card Games: I Doubt It (1998)

#38
post #21

Pagat.com is great. I also discovered Ambition, a 4-player trick taking game I recommend highly, through it. Ambition-- https://www.pagat.com/invented/ambition.html

I discovered another 4-player trick taking game through it, Doppelkopf - https://www.pagat.com/schafkopf/doko.html .

It uses a double pack of cards, so every card is in there twice. You play with your partner against the other two players, but at the start of each deal you don't know who your partner is (the two players with a queen of clubs are together). There are more trumps than non-trumps. And there is a long list of fun optional house rules to choose from.

Re: Rules of Card Games: I Doubt It (1998)

#39

The variant of this game I have always played allows for playing multiple cards on your turn as part of a set, so 3 queens for example. We also played with the general rule that you can do anything outside the rules and as long as you can get through your turn without anyone calling you out in it you're in the clear. Playing more cards than you call is a pretty common cheat and it's always pure chaos when it happens…

This is the variant that I've played - with the constraint that you must play at least one card, of course. We also included an endgame for the players that had managed to get rid of all their cards, though: they had to successfully guess whether the person sitting beside them was bluffing or not three times in a row in order to win, and had to pick up some cards and resume play if they didn't.

E: Since this was mentioned elsewhere in the thread, the variant I played only allows for the next player to challenge.

Post reply on HN