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Rules of Card Games: I Doubt It (1998)

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Re: Rules of Card Games: I Doubt It (1998)

#22

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

My family does this! We call the game Demon, the piles “demon piles”, and we shout “demon” to end a round. The rules are the same as you described them, except possibly that we allow “stacking” multiple cards to place them on the same common pile simultaneously; this follows the same rules as placing them sequentially, except that (naturally) nobody else can interrupt. (I can remember a time when we played without this rule, so it may be a house rule.)

Re: Rules of Card Games: I Doubt It (1998)

#23

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

Great game! My family calls it nerts.

Re: Rules of Card Games: I Doubt It (1998)

#24
post #15

The variant of this game I have always played allows for playing multiple cards on your turn as part of a set, so 3 queens for example. We also played with the general rule that you can do anything outside the rules and as long as you can get through your turn without anyone calling you out in it you're in the clear. Playing more cards than you call is a pretty common cheat and it's always pure chaos when it happens…

This was basically the same variant I played. The rules core rules were simple and basically anything that wasn't covered by those rules was allowed. Any kind of trickery or sleight of hand to dump your cards was completely fair game. Dropping more cards than you called was common, but even secretly putting cards on the pile even when it wasn't your turn was common, if your sleight of hand was good enough and misdire…

>you could be certain that the remain players all put half their hands in the pile

Then just call them out for cheating and they have to split the deck.

Re: Rules of Card Games: I Doubt It (1998)

#25
post #10

Bluff is a good party game, I have played it many times with many different guests. If playing with many people use 2 decks instead of 1 and only the people sitting close to the current player can Challenge - otherwise there is always somebody that wants to challenge and the game does not progress. Trick to winning (mostly) is to first bluff by playing your singles and then playing your real ones at the end of the ro…

I used to play Bluff as a kid, and we did not have the rule that only the next player can challenge. I agree that such a rule makes it better - and is necessary if you have more than 4 players. When we'd have, say, 6 players, almost every move would get challenged, and the winner usually was the one who never bluffs, which makes it a lot less fun.

>and the winner usually was the one who never bluffs

Once everyone starts playing by this strategy people will not want to challenge as they will always fail. Since people are no longer challenging it is safer to start cheating again.

Re: Rules of Card Games: I Doubt It (1998)

#27

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

We called this "nuts". Same idea, but only 4 solitaire-style piles and 11 in the "nuts pile". First to clear the nuts pile gets bonus 10 points, Kings played on the table count for 5. Otherwise all the same.

Re: Rules of Card Games: I Doubt It (1998)

#28

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

Played this (or something very similar) growing up. We called it "squeak".

Re: Rules of Card Games: I Doubt It (1998)

#29

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

There's a great free implementation of this on steam, made a couple years ago by the same people that made spacechem and opus magnum: https://store.steampowered.com/app/1131190/NERTS_Online/

Re: Rules of Card Games: I Doubt It (1998)

#30

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

My family played Pounce, as you describe. Our heyday was the mid-1980's, in a mid-Atlantic state.
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