> “I do feel apologetic toward anyone who feels there’s just too much to overcome in my games,” Miyazaki told me. He held his head in his hands, then smiled. “I just want as many players as possible to experience the joy that comes from overcoming hardship.” It's been great to see how their games have inspired so many people. If you go search any of the subreddits for their games, it's not rare to see testimonials of…
It's a small missed opportunity that From Software didn't indicate where in the Game players went Hollow; that is, if a player died, show their bloodstain and how they died. If a player died and hasn't resumed playing for a very long time (they gave up), then put a new hollowed enemy instead of a bloodstain.