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Why not hire part-time developers?

aklos.substack.com

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Re: Why not hire part-time developers?

#301

My consultancy is built around creating teams of hourly devs. It works great in practice but there’s a lot of talking to clients in the beginning. A lot of companies are very attached to the idea of w2 salaries.

Do you find you have to do a lot of outbound "sales" to push the concept of hourly devs or are you more likely to see this attachment after a company is already exploring working with you? That is, so companies get cold feet after they learn more about the hourly dev concept you provide?

It's not so much cold feet as it is confusing to them. e.g.

"Wait, so they're hourly, not full-time?"

"They bill hourly, but they will put in between 30 and 40 hours of work each week, which is about what you'd expect from most full-time employees"

Re: Why not hire part-time developers?

#302
post #118
post #10

I experienced this in the extreme recently. I'm a very experienced dev in a very in-demand field. Money is not a huge priority for me in my career. Flexibility is. I have a proven track record of success in part-time roles after converting to part time at my previous company (after 2 years of full-time, of course). I spent 3+ months trying to get part-time engagements, and was willing to consider both consulting and…

We’ve tried part time developers, but so far haven’t been able to do it successfully. The problem usually comes down to 2 things: 1) there is a constant amount of overhead that is always needed regardless of how long you work for in a week. Meetings and collaboration to figure out what to build, discuss issues etc. if these take up 10 hours a week a full time dev has 30 hours to do other things where as a half time d…

Spending 10 hours to figure out "what to build" is madness. Having a deep customer connection should be the go to source. It sounds to me like the priority is based on momentary reckons. Sure to kill any kind of true innovation and value.

Re: Why not hire part-time developers?

#303
In a prior gig I was fortunate enough to work for an organization that graciously accommodated my wishes to reduce my hours - dropping to an 80% schedule (4dx8h) which I was able to further scale back to 60% schedule (4dx6h) schedule. I really wanted to try a 3dx8h schedule but this was an ask too far for them - the 4 days off per week I was hoping for (yes spoiled me!) would be too much of a gap to work around for my team, which made sense.

To be truthful, I could've shrunk my time down to 10h per week and I still would have wanted fewer hours - and this was at a place where the team was 100% remote, the tech work fairly interesting and the work very impactful! But I'd been doing software dev for so long (> 30 years) up to that point, mostly in startup environments, and I was clearly burned out on it. So no optimizing of my work schedule would ever make me feel great, so I ultimately left.

During my 60% schedule stint, I believe I was easily better than 60% as productive as I was when I was FT - I was better rested and focused. I did find it much more difficult to stop working after 6h due to conditioning and maybe to prove my value despite the shorter hours and also I'm a bit of workaholic (hence the burnout). It was much easier to unhook on the days I wasn't working because I didn't need the discipline to stop what I was doing at an earlier time - I never got started on those days so it was a non-issue! Anyways, just a reminder that if you can get a part-time schedule, it's not always easy to stick to the part-time hours - takes more discipline than I had.

Peevish aside: There can be some trickiness when it comes to factoring in vacation time and holidays for part-time salaried work, most notably if the scheduled workdays are less than 8 hours, like I was doing with my 60% schedule of 4dx6h per week. The HR system used by the organization granted a certain number of vacation days per year, which is pretty standard. For example, the org may have granted say 20 vacation days per year. Then I'd be granted 60% of that or 12 vacation days instead - fair enough. But _technically_ my working days were 6h long, so whereas FT devs would get the equivalent of 160h of vacation, I'd get 72h of vacation which isn't 60% (96h of vacation would be 60%, or what amounts to 12 of my 6h workdays). I know "poor baby", ha! Anyways, it didn't matter enough to me to address the discrepancy as I was happy and super appreciative just to have a salaried 60% part-time job with full benefits. Probably should have my head examined for leaving that, but burnout is real and stuff was getting kinda weird there ...

Re: Why not hire part-time developers?

#304
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Re: Why not hire part-time developers?

#305
post #180
post #136

Earlier quoted context omitted.

The other problem is with overhead 2 half time employees != 1 full time employee. There is the extra equipment cost, benefits (perhaps), management overhead etc. e.g. If I replace a team of 7 full time engineers with 14 half time engineers, do I keep 1 manager? That seems like a very large team for 1 person to handle, so now maybe I need another manager too. From a purely economic perspective hiring half time enginee…

I think the idea is that you replace a team of 7 full-time engineers with 7 half-time engineers, and get 80% of the benefits at 50% of the cost.

It won’t be 50% of the cost due to overheads like said above, it may be more like 60%+.

Another factor is that often the cost of developers is not the most significant factor. If a company can get say $100m of value out of $10m of salary cost on engineers, it doesn’t really make sense to instead spend $6m to get $80m of value.

And just adding more people isn’t easy as each person increases communication overhead.

Re: Why not hire part-time developers?

#306

Earlier quoted context omitted.

As a cofounder of a very small company (8 FT, 2 part-time, 2-10 contractors varying by season), but one with a longer life than many startups newer than us (10+ years since our first revenue), I have been trying to normalize long-term part-time hires in all critical roles for some time now at our org. Yet, it is hard to overcome the cultural energy around the implications "part time = low impact", "part time = tempor…

> I want to live in a world where people can passionately work on something as part of a team, long-term, while being fairly compensated for that work, for less than 30 hours a week. Thanks for that. I appreciate and applaud your ethos.

> I appreciate and applaud your ethos.

100% agree with this sentiment. People should not have to justify having other passions, charitable, artistic or political pursuits. All the best teams that I have worked on, are/were big mix of backgrounds and the fresh blood brings new ideas to the table.

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