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Nvidia DLSS Source Code Leaked

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51–60 of 68 posts

Re: Nvidia DLSS Source Code Leaked

#51
post #24

Earlier quoted context omitted.

>Why the congratulations? Valve and everyone has been stealing pc games for 23+ years since 1997. In case you weren't aware, in the 90's any hacker worth his salt, if you suggested taking up any client-server app you were looked at as a pariah, it's the ultimate security risk. Trusted computing is literally them stealing ownership of your PC, the TPM and "security chips" are all about ending you controlling your pc,…

But how does the leak change any of that?

Yeah, just gotta echo this. That was a whole lot of noise to really not make any point.

Like - I even agree with most of what was typed, but I don't see it's relevance to anything here.

Re: Nvidia DLSS Source Code Leaked

#52
post #24

Earlier quoted context omitted.

Why the congratulations? Other than intellectual curiosity how is this a positive? As I understand it no other company can now get even close to matching these techniques without legal accusations of copying the code coming about.

>Why the congratulations? Valve and everyone has been stealing pc games for 23+ years since 1997. In case you weren't aware, in the 90's any hacker worth his salt, if you suggested taking up any client-server app you were looked at as a pariah, it's the ultimate security risk. Trusted computing is literally them stealing ownership of your PC, the TPM and "security chips" are all about ending you controlling your pc,…

Do you have any references about Richard Garriot stealing networking code? I havent heard of that before.

Re: Nvidia DLSS Source Code Leaked

#53

Very exciting, I hope this will help open-source hardware-accelerated image upscaling. To get an idea of what image upscaling can do, check out this subreddit dedicated to artificially increasing the resolution of old video game assets to give them a new life: https://www.reddit.com/r/GameUpscale/ Here's eg some personal experiments with the game Baldur's Gate: https://www.reddit.com/r/baldursgate/comments/aemu8u/ups…

> Very exciting, I hope this will help open-source hardware-accelerated image upscaling.

Be aware that anyone who works in projects conceivably related to the source code in question needs to be very careful to never see it. Otherwise it becomes a legal minefield where future code can be accused to have been stolen (even if it very clearly never was).

Re: Nvidia DLSS Source Code Leaked

#54
post #8

Earlier quoted context omitted.

if anything - it makes it worse. The code is untouchable for any serious company or even open source. If you need references see what WinNT/XP code leaks did to Wine project.

Where can I read about what what WinNT/XP code leaks did to the Wine project?

Here, there is a discussion on reactos forums:

https://reactos.org/forum/viewtopic.php?t=20189

Re: Nvidia DLSS Source Code Leaked

#55
post #29

Earlier quoted context omitted.

Even without software patents, I doubt it's legal in most of the world to implement something using somebody else's stolen source code. A clean room process would still be necessary.

What about projects like WINE - now in use by corporations like Valve? Surely someone who's worked on the project must have seen Microsoft/Windows source code.

Wine explicitly disallows contributions from anyone who has seen Microsoft Windows source code: https://wiki.winehq.org/Developer_FAQ#Who_can.27t_contribute...

Also, their Clean Room Guidelines: https://wiki.winehq.org/Clean_Room_Guidelines

Re: Nvidia DLSS Source Code Leaked

#56
post #25

Reminder: Software patents aren't a thing in most of the world. This is a good thing, as this code should be studied and documented and free alternatives written while referencing this documentation.

Code is also protected by copyright, is it not? So you cannot reuse the code itself.

Re: Nvidia DLSS Source Code Leaked

#57
post #24

Earlier quoted context omitted.

>Why the congratulations? Valve and everyone has been stealing pc games for 23+ years since 1997. In case you weren't aware, in the 90's any hacker worth his salt, if you suggested taking up any client-server app you were looked at as a pariah, it's the ultimate security risk. Trusted computing is literally them stealing ownership of your PC, the TPM and "security chips" are all about ending you controlling your pc,…

Do you have any references about Richard Garriot stealing networking code? I havent heard of that before.

No post body was provided.

Re: Nvidia DLSS Source Code Leaked

#58
post #24

Earlier quoted context omitted.

>Why the congratulations? Valve and everyone has been stealing pc games for 23+ years since 1997. In case you weren't aware, in the 90's any hacker worth his salt, if you suggested taking up any client-server app you were looked at as a pariah, it's the ultimate security risk. Trusted computing is literally them stealing ownership of your PC, the TPM and "security chips" are all about ending you controlling your pc,…

But how does the leak change any of that?

No post body was provided.

Re: Nvidia DLSS Source Code Leaked

#59
post #23

Earlier quoted context omitted.

It's called "don't ask, don't tell" and "parallel construction".

I'm sure nVidia's lawyers will respect "don't ask"

That's when the parallel construction comes in.

Obviously anyone copying the code verbatim or close to it deserves to get the lawyers coming after them, but plausible deniability should be strongly kept in mind for people doing RE+reimplement work anyway.

Re: Nvidia DLSS Source Code Leaked

#60
post #42

Earlier quoted context omitted.

Which still can be used, no? All we need is to know the API to the firmware blob, which this leak probably shows nicely

Replacing the firmware blob too is kinda the point of the driver. Now, if also the signing key were in the dump, people could finally sign their own firmware blobs. It's probably not legal to facilitate that in any way, but how can it be proven if you don't distribute any homegrown blobs? Edit: even if the Nvidia blob were used, it would (i) be a big departure from Mesa architecture and infrastructure and (ii) it wou…

> it would be illegal to distribute it

Fortunately Nvidia provides all their drivers free of charge on their website, so it shouldn't be hard to download and extract it at install time?

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