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Mojang to Require a Microsoft Account to Play Minecraft

minecraft.net

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Re: Mojang to Require a Microsoft Account to Play Minecraft

#12
I went through their account creation process, was no longer able to start Minecraft. It wanted me to buy a new copy.

After contacting MS, they recommended I downgrade to the old version of the launcher, and that worked. I assume upgrading will be forced at some point, and I'll probably lose access again.

This transition doesn't seem to be well handled, although I was glad that I was able to actually get hold of a human support rep.

Re: Mojang to Require a Microsoft Account to Play Minecraft

#13
post #8

Minecraft was a better game under the original developer. Just recently saw that I can buy Minecraft coins at a tank stop. A really sad development of an awesome game which had an insurmountable amount of free content. Don't know what I expected with the acquisition though. I don't think I will migrate my account, currently in the process of migrating away from Windows for good.

Honestly I'm in the same boat, I bought a copy of MC 10 years ago and love the game. Watching it grow just as a game and in the speedrunning community, SMPs, builds, Let's Plays, etc has been staggering. But now I'm left questioning what this move means and if the game is taking a different turn from the creative freedom that made it successful in the first place.

To be honest I haven't played it in ages, but there was a time when I enjoyed it with some friends on our self hosted server.

It is still successful and it is probably a completely transformed game by now, but ultimately I think they want to lure people into their environment. I also wouldn't want my kids playing it because of the monetization.

Re: Mojang to Require a Microsoft Account to Play Minecraft

#15
post #8

Earlier quoted context omitted.

Honestly I'm in the same boat, I bought a copy of MC 10 years ago and love the game. Watching it grow just as a game and in the speedrunning community, SMPs, builds, Let's Plays, etc has been staggering. But now I'm left questioning what this move means and if the game is taking a different turn from the creative freedom that made it successful in the first place.

To be honest I haven't played it in ages, but there was a time when I enjoyed it with some friends on our self hosted server. It is still successful and it is probably a completely transformed game by now, but ultimately I think they want to lure people into their environment. I also wouldn't want my kids playing it because of the monetization.

The version you like is still available... you can play the game and run a server in any version you want. Java has no monetization.

Re: Mojang to Require a Microsoft Account to Play Minecraft

#16
post #9
post #5

Earlier quoted context omitted.

When you look at some of Microsoft's actions they can seem really solid (for example doing away with Bethesda's launcher, keeping many Bethesda/Mojang/Activison games multi-platform), but if 5 years from now a Microsoft account is required to play Bethesda games and they develop a Microsoft Launcher ... No thanks.

They already have a Microsoft Launcher; the Windows Store or the Xbox app (which is basically just a better UI layer on top of the Windows Store).

Yes, I meant more in terms of requiring it in order to play their games (like EA Origin or the Epic Games Launcher). Currently I see Halo Infinite on Steam so it appears that hasn't come to pass

Re: Mojang to Require a Microsoft Account to Play Minecraft

#17

I have an ancient minecraft account (so old I paypal'ed 9 euro to Mojang) that doesn't have an email associated with it. Does anybody have experience with MS helping recover an older MC account?

I had to do that A few years ago. (Same thing, early PayPal). I had an old email attached to it I no longer had access too. I was able to email support and give them some information such as purchase date (that was frankly not super specific but was worth a shot. I'm talking very, very vague dates) and they were able to transfer the account to me.

Re: Mojang to Require a Microsoft Account to Play Minecraft

#18
post #10
post #6

Created a new account, got locked almost immediately. Requires a telephone number to unlock it. Thanks Microsoft! Thanks Mojang!

Hmm. I have like a dozen Minecraft accounts but only one or two phone numbers. I wonder how this is going to play out :/

When I was making accounts for my kids, I used friends phone. Cause my kids did not had own phone. It was ridiculous.

Re: Mojang to Require a Microsoft Account to Play Minecraft

#19
post #4

With the in-game currency and mandatory Microsoft accounts, unfortunately one can see self-hosted Minecraft Java server development halted as well in foreseeable future. I would not be totally surprised if they have been strategically placing bugs (to ruin the experience for those who bought the game but don’t want to be locked in) already.

> unfortunately one can see self-hosted Minecraft Java server development halted as well in foreseeable future.

As someone who's an idiot and doesn't know what they're talking about, how hard would it be to make Minetest compatible with Minecraft servers?

Edit: I recognize you're talking about 1st party Minecraft server development now, there are 3rd party implementations though, correct?

Presumably there would need to be modifications to the Minetest engine, but it seems easier than re-implementing Minecraft from scratch - and would be a great screw you to M$.

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