Earlier quoted context omitted.
The alternative in my experience is working on a team with a shared sense of mission. We meet at most one hour a week. We do a lot of asynchronous collaboration, it’s not always as efficient as it could be, but no one is asking for more meeting time to address that.
> We do a lot of asynchronous collaboration, It sounds like you just amortize the "meetings" differently. Having to answer lots of async emails / slacks can waste just as much time as scheduled meetings.
Why not hire part-time developers?
241–250 of 306 posts
Re: Why not hire part-time developers?
#242Re: Why not hire part-time developers?
#243Re: Why not hire part-time developers?
#244Earlier quoted context omitted.
As a developer, I agree there's a cultural issue, but think there are pragmatic issues. I have done both part-time consulting and part-time contract development. Pure consulting (when one's output is advice) is doable part time, because you're not a blocker and generally don't have to keep up with the day to day. But I would only do part-time contract development under pretty specific circumstances: 1) I'm the only d…
Even your pragmatic issues have a strong cultural component. There are quite a few important projects that on my team that we could afford to have take 20% longer. It's more important they have a good result than they arrive as soon as possible. We also have some projects we need done ASAP, which would naturally fall to a full-timer.
Re: Why not hire part-time developers?
#245Earlier quoted context omitted.
Not extra as in "not needed", but extra as in "more than in the alternative" (with the alternative coming from the post title). The idea being that if everyone's part-time, you need more people to get the same work done relative to if everyone was full-time.
That's kind of my point, this is a project management problem. Maybe they should be re-considering what needs to get done in the first place. Or how long it will take. The only projects I can think of needing "a lot of work" (ie. large dev team and many hours) would be AAA games and god damn operating systems. How many part-time devs do you think I'm suggesting you need? Is hiring one person for 20-30 hours a week re…
The idea that most companies over hire employees speaks to the fact that it's difficult to figure out how many people are needed for a project. Hiring a group of part time workers does nothing to fix that situation.
I like the idea of working part time but for it to happen it would need to be a hard push by the workers via a union or something similar. From an employer's point of view it just doesn't make sense.
Re: Why not hire part-time developers?
#246Re: Why not hire part-time developers?
#247I can't pretend it was easy to make happen. I have a long career behind me and found positions mostly through my own network. (I have found a few companies that were willing to hire part time via traditional recruiting channels, but it's a minority.)
Re: Why not hire part-time developers?
#248Earlier quoted context omitted.
Even your pragmatic issues have a strong cultural component. There are quite a few important projects that on my team that we could afford to have take 20% longer. It's more important they have a good result than they arrive as soon as possible. We also have some projects we need done ASAP, which would naturally fall to a full-timer.
So, it makes sense to hire part-time people when the timelines can slip and they aren't on the critical path? That's not a very good sales pitch.
Re: Why not hire part-time developers?
#249Earlier quoted context omitted.
Heavily depends on the nature of the work in question and size of team. Larger the team, and more foreign the domain the more time is needed to coordinate work.
Broadly, I disagree, at least when talking about any team or sub-team focused on software development. It depends more on the personalities, values and organization of the workplace and the team — for any size, if more than 20% of people involved need to spend more than 2 hrs/week in meetings — it is an organizational/ops issue, not an inherent feature of the work. > more foreign the domain the more time is needed to…
Re: Why not hire part-time developers?
#250Earlier quoted context omitted.
We run a 5-person dev team (1 designer, 2 technical founders, 1 dev full-time, +1 part-time dev) with 30 minutes of sync-time per week for non-founders. Our part-time dev can perfectly run with those specs thanks to our encouragement of daily documentation and written specs rather than waiting for a big meeting to ask and be asked questions.
Heavily depends on the nature of the work in question and size of team. Larger the team, and more foreign the domain the more time is needed to coordinate work.