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Ask HN: Has anybody here ever successfully started a videogame company?

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Re: Ask HN: Has anybody here ever successfully started a videogame company?

#21
Recently there was a video of indie game developpers that were living from their own games. You can see the video here : http://casualconnect.org/lectures/indie/diy-indie-game-dev-f...

I think there are more and more one/three people company making indie games and living off it partly from Steam and iPhone development. I hope you will be successful in your projects!

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#22
Steam's market is quite good. To be in Steam's marketplace is probably a very good thing. But, the barriers to entry are likely a lot higher than the Xbox 360 market. Just judging from what and who I've seen on Steam's store, I wouldn't aim to be there right out of the gate.

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#23

Steam's market is quite good. To be in Steam's marketplace is probably a very good thing. But, the barriers to entry are likely a lot higher than the Xbox 360 market. Just judging from what and who I've seen on Steam's store, I wouldn't aim to be there right out of the gate.

Higher than the Xbox360 indie market, maybe. Definitely not the main XBLA store though.

From what I've read it's pretty easy to get up on Steam. Terraria and Magicka are good examples of games from unknown teams making it big. I think Terraria was put together in something like 4 months, made a couple million dollars too.

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#24
Definitely consider Minecraft an exception although don't lose hope or anything, just be aware. Also, aiming for a AAA title requires a lot of manpower and time, games like these works similarly to big budget movies. A buddy of mine has connections in Sand Hill Road that actually funded some of his game projects and because XBL isn't that great, I hate to say a pretty good indie game didn't do so well. Really, it all depends on what you're shooting for but if you'd like advice on where to go, go mobile or go casual web (Facebook, you'd be surprised what people pay for these). There are tons of people that have been living off of social and mobile games during their peaks. With good marketing and a little lucky your game may end up well! Good luck!

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#25
post #12

I'm surprised by the "30 or younger" criterion. When I started programming in the '80s I found writing games a much more accessible, profitable and rockstarish idea than I do now (although I never actually wrote anything marketable). Maybe that's about me rather than the market though.

I was being a bit conservative with my estimate, partially due to the environment I currently work in. I work in a pretty large IT shop where a shocking number of (older) adults don't play videogames at all and have never been interested in them. COBOL isn't dead here, if you can believe that.

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#26

I'm currently creating an HTML5 Canvas games site in my spare time. So "not yet", but someday, depending on your definition of success!

My definition of success is to work on doing what I like full time while keeping the bills paid. That's my goal.

I hope things work out for you. Keep us posted!

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#27

What is success? Game companies are easy to start and frequent to close down. Recommendation: Contract iPhone development or Android development. Get a decent but minimal app in the App Store using Unity or Cocos2d, and recruiters / devs will be falling over themselves to hire you. Consoles are a really crappy market. The CEO of the console company I used to work for really wanted to get into mobile. That was before…

My definition of success is to work on doing what I like full time while keeping the bills paid. Lots of people succeed in this. My hope is that a game company is a feasible route towards this goal.

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#28

Recently there was a video of indie game developpers that were living from their own games. You can see the video here : http://casualconnect.org/lectures/indie/diy-indie-game-dev-f... I think there are more and more one/three people company making indie games and living off it partly from Steam and iPhone development. I hope you will be successful in your projects!

Thanks for the link and the encouragement!

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#29
post #2

A friend and I quit our jobs to start a mobile game company. The toughest things are we have to work like crazy to meet self-imposed deadlines and deal with a bunch of non-programming related issues like marketing and distribution. Mobile games are the easiest to get into (since you can rely on the app distribution models from Apple, Google, and Microsoft) and you don't need to think too much about cramming your soft…

So did you guys save a bunch of money before quitting and are hoping it succeeds or do you have outside funding?

Also, what avenues of marketing are you using?

Re: Ask HN: Has anybody here ever successfully started a videogame company?

#30

The biggest hurdle is awareness. You need to market the shit out of your product or else no amount of spit & polish will save you from obscurity and dismal sales. Most devs and artists hate marketing, but it's actually THE most important part of your business. If people don't know about you, they can't buy from you.

Have you successfully marketed a game? If so, what were some things that you did to market it? I see games in magazines and websites, and usually it's the AAA companies that get easy marketing no matter what they do, but often times when a small guy gets popular, I'm left wondering how he was discovered when a million others weren't.
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