Unfortunately no details were given about what makes 50% of all bitcoin transactions “fraudulent” ? What does that even mean? * did someone try to send something other then bitcoin to a ₿ address? * did a client claim he payed and did the payment seem to fail on his end? * did a client not realise that you as payee also pay for the network fee? Nowadays these kind of problems would be easily prevented by using bitcoi…
Likely using stolen credit card credentials to buy bitcoin and then use them to buy things on Steam. They already have a massive problem with that without introducing bitcoin into the equation
'50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
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Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#52Earlier quoted context omitted.
Wut. This is like stealing faberge eggs so that you can throw them through the window of a Shake Shack that you want to break into
Have you ever heard the phrase "money laundering"?
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#53Earlier quoted context omitted.
Wut. This is like stealing faberge eggs so that you can throw them through the window of a Shake Shack that you want to break into
Have you ever heard the phrase "money laundering"?
If they already have their assets in BTC they could simply put them in a mixer.
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#54Unfortunately no details were given about what makes 50% of all bitcoin transactions “fraudulent” ? What does that even mean? * did someone try to send something other then bitcoin to a ₿ address? * did a client claim he payed and did the payment seem to fail on his end? * did a client not realise that you as payee also pay for the network fee? Nowadays these kind of problems would be easily prevented by using bitcoi…
Could people create fake game items and use Bitcoin to pay themselves as a way of converting it to cash? Is that a thing? So the game item and the transaction are fake, as in they’re not actually there to play games.
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#55Earlier quoted context omitted.
Have you ever heard the phrase "money laundering"?
How can you launder money on steam? Buying swords or funny hats? Buying hundreds of games and then never play any?
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#56At this point is BTC a good idea? Does it actually provide any damn value at all at a macro level?
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#57Unfortunately no details were given about what makes 50% of all bitcoin transactions “fraudulent” ? What does that even mean? * did someone try to send something other then bitcoin to a ₿ address? * did a client claim he payed and did the payment seem to fail on his end? * did a client not realise that you as payee also pay for the network fee? Nowadays these kind of problems would be easily prevented by using bitcoi…
> * did someone try to send something other then bitcoin to a ₿ address? That would not even register right? Different coins are completely separate and it wouldn't even have registered anywhere and show up in the statistic. As far as I know the addresses are also distinct between coins (so it's not even physically possible) but there are so many now and I've been out of that world for a few years now so that might h…
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#58I am specifically thinking of the drama between payment processors and porn sites. I don't really think that Visa's position is "porn = bad" or that they would deliberately sever a profitable relationship with customers unless they were experiencing or anticipating something bad for business.
Valve seems to be thinking in the same vein here, where it is just not even worth trying to play the crypto game (pun intended...).
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#59Earlier quoted context omitted.
But how does any of that apply to the supposed "Steam purchases with stolen credit cards by way of Bitcoin" scheme?
1. Stolen money is used to buy bitcoin 2. Bitcoin is obfuscated by purchasing things online with it 3. Those online assets can be sold for cash
Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments
#60> There's a difference between what it should be and what it really is currently in the real world. I feel like that when I speak with bitcoin enthusiasts. Lots of ideology that I don’t necessarily disagree with… but the ecosystem is something else…
Many saw something that wasn’t done and go contribute
Others saw something as static
Others saw something as stagnant and went to contribute to another network that experiences the same path towards its ideals