File size aside, I can confidently say - United hands down has the best app of any major airline in the world. It's better than their website and often-times even better than calling customer service on their 1K (top loyalty status) line. Many ways to make it better, but if we're comparing it to airlines & hotels, it's extremely well done.
Interesting, I've found Delta's app to be usable (above average?). Sort of funny that a usable app is my above average rating but I've found Delta's app just doesn't get in the way. I'm looking forward to trying United.
I shaved 187MB off United Airlines' 439MB iOS app
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Re: I shaved 187MB off United Airlines' 439MB iOS app
#112Re: I shaved 187MB off United Airlines' 439MB iOS app
#113You know what also have huge app sizes, it's various iOS email app. Fastmail is the only email/calendar app with a reasonable size (just 20MB) [0]. - Gmail (397MB) [1] - Outlook (328MB) [2] - Hey (69MB) [3] - Protonmail (128MB) [4] [0] https://apps.apple.com/us/app/fastmail-email-calendar/id9313... [1] https://apps.apple.com/us/app/gmail-email-by-google/id422689... [2] https://apps.apple.com/us/app/microsoft-outlook/…
Re: I shaved 187MB off United Airlines' 439MB iOS app
#114I think the most effective way to fix this systemic problem would be for app stores to start charging developers for app size, both for storage and outbound transfer. And for desktop apps downloaded from websites, all hosting providers and CDNs should start charging for egress like the big cloud providers do, in acknowledgement of the fact that bandwidth isn't free. Yes, I recently migrated some of my company's infra…
Re: I shaved 187MB off United Airlines' 439MB iOS app
#115But even the stripped version is way way too much for an app like this. I can imagine it's layers upon layers of poor, bad and terrible architectural and organizational decisions.
Re: I shaved 187MB off United Airlines' 439MB iOS app
#116This is the kind of thing the App Store review process should be flagging.
Re: I shaved 187MB off United Airlines' 439MB iOS app
#117> While the United dev team should have noticed this much earlier I suspect it's more that their devs are either junior and don't know any better, or more likely that they just don't care. I've also met some devs who believe whatever comments they read on HN, like "file/memory size don't matter"
Re: I shaved 187MB off United Airlines' 439MB iOS app
#118> it is fair to say this area of app development is complicated to understand. Not really, but it's also actively suppressed. If they can make as much money with a 439MB app as they can with a 10MB app, why would they waste any time or effort trying to save you a few minutes of download time? If anything, I expect this to get worse, as management is constantly pushing for adoption of frameworks that (in their imagina…
They spend a lot of money trying to offer competitive features on their flights - like maybe watching streaming videos on the plane enabled by the app. To the extent that passengers can't finish a 439MB download of the app just before they board, the app size wastes investments in services of the airline.
Re: I shaved 187MB off United Airlines' 439MB iOS app
#119Earlier quoted context omitted.
If Apple would allow web notifications, most apps wouldn't need to be apps at all, but could simply be webpages that get bookmarked to the launcher. The UX for the user would be, for most non-game apps, identical. The problem is that purchases would no longer be subject to Apple's 10x industry standard (30% instead of 3%) captive credit card payment processing service (for apps), so no web notifications in MobileSafa…
I strongly suspect the bulk of this 500MB is DRM frameworks for their in-flight video playback that they can't or don't want to support in-browser. Safari kicks video playback over to the United app each time you select something to watch and it does what appears to be a multi-stage hand-off dance.