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Show HN: Simula One – Portable Linux VR Computer

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Re: Show HN: Simula One – Portable Linux VR Computer

#121
post #95

Is it possible to get prescription lens inserts? This would make a massive improvement for usability and comfort of anyone who wears glasses.

Yes: 1. We have up to 17mm of space for glasses for casual use 2. We're going to be compatible with prescription lens inserts out of the box, e.g. Reloptix. 3. It's possible that we'll include diopter adjustment as well

That's great news! Is the idea that the headset is physically compatible with the shape of lens inserts for some existing mainstream headset, or will you be partnering with Reloptix and other vendors?

It would be very helpful to have this information somewhere prominently in your marketing materials.

Re: Show HN: Simula One – Portable Linux VR Computer

#123
post #89

The gif with the guy keeping the device on while being handed his coffee made me cringe. AR mode why not, but not at the expense of actual human interactions!

Everything about that gif is a lie. There is no way you will be able to drink comfortably from a coffee cup with that headset on (just like its not comfortable to do so with an oculus). I like how the clip cuts just at the point where he would bang the cup against the headset.

But really its the lack of disdain on all the other people's faces that makes it painfully unrealistic.

Re: Show HN: Simula One – Portable Linux VR Computer

#124
This looks like a decent deal looking deeper into it.

Things that weren't obvious on first pass:

(1) The VR specs are much higher than consumer level. I suspect this is what makes it reasonable to read text on it. The comparison headset is this: https://varjo.com/products/aero/ (They named it, but didn't google it)

(2) They said "VR Computer" but don't define the term. They mean that it's a full PC with a headset instead of a regular display. Oddly they don't include a mouse or keyboard.

My feedback for Simula one:

(0) The value proposition here is (a) the included equipment and (b) the software. They together have to justify the price at some level.

(1) You have to really push the point that this is a full computer, not another headset. I suggest you include a keyboard/mouse, and include it in the pictures with the headset (the pictures with just the headset, not the ones with the people). Perhaps a keyboard with a trackpad.

(2) Show that the headset is substantially higher-spec than the consumer ones. Show a comparison chart.

(3) Dump the AR coffee shop video. Show AR in a home office. Don't assume/require that your customers are that VR gun-ho.

(4) Show more than a bunch of shells in the VR screenshots. I can alt-tab as fast as I can move my head, with less work. If this is your underlying value proposition, it sucks. I'm sorry. If you have something more interesting, like a combined VR/app environment, then it can work.

(4.1) Is there some useful interactions between 3D visualization and high-quality small-text rendering? If you have good VR/3D developer stories, then this can work.

(5) Simula One - is it Ubuntu with a 3d window manager and custom rendering stack? Does it do anything else? Does it just make a (claustrophobic) shell of windows around the user in VR?

(5.1) Are there any integrations with anything? Like https://blog.jupyter.org/ipygany-jupyter-into-the-third-dime... ipygany?

(5.2) What do you expect people to do with it? Is

Re: Show HN: Simula One – Portable Linux VR Computer

#125

Is the intention, down the road, to sell new "compute packs" to allow for upgrades? Is the interface between the HMD and the compute sufficiently engineered and featureful to allow that to actually happen? Similar to a camera system w/ interchangeable lenses, I'd be more apt to buy into this ecosystem if I knew that I could keep my HMD (w/ prescription inserts, perhaps custom-cut padding, etc) but change out the "com…

Curious about this too, as well as if the pack is a single unit or a set of standard components that you can upgrade individually.

It's a set of standard components with some custom stuff:

* Intel NUC Compute Element (CPU+RAM)

* Custom heatsink/case

* Custom carrier board for the compute element

* M.2 NVMe SSD

* Battery is still ongoing, but it'll most likely be custom.

At least all custom components will be available from us down the line. Not sure down to which granularity (e.g. IC vendors might not like it if we sell ICs directly), but as granular as possible.

Re: Show HN: Simula One – Portable Linux VR Computer

#126
Interesting, I don't know how I feel about replacing desktops/laptops with VR but it's been around 5 years since I've been in VR. Recently, I finished reading "Dawn of a New Everything" by Jaron Lanier, one of the pioneers of VR that brought the first commercial headset to market in the early 80s at VPL. In that era, the hardware wasn't nearly powerful to maintain any kind of fidelity (I think this was before even graphics cards were a thing) and the VR sets themselves cost ~$70000, but some of the things he mentions doing are still absent today.

Phenotropic software, as I first encountered in [0], could be conceived of as maximum encapsulation in VR, where instead of writing code one interfaces with virtual objects, or builds objects to do so, etc. In the book he claims they were developing their software this way in the 80s, but there aren't any surviving examples. In any case I think it's a fascinating research direction. At the very least VR should lead us away from the teletype based interfaces we work in today.

Alongside headsets, VPL was known for the Data Glove, a peripheral which I feel is lacking in the modern VR ecosystem. Using a QWERTY keyboard in VR is almost some cruel joke, and the modern "do it all in ML" ethos can't account for haptics. I don't know who, but someone is going to come up with the next great human interface device for VR. Perhaps it will even be tongue oriented, which Lanier points out is one of the most controllable muscles.

Anyways, I'm excited for the Simula One, though it's well beyond my price point. We definitely need more open hardware that can be built on, especially if it's an all-in-one product like the Quest. Good luck!

[0] https://www.edge.org/conversation/jaron_lanier-why-gordian-s...

Re: Show HN: Simula One – Portable Linux VR Computer

#127
post #56

I see a lot of comments on the pricing of this hardware. It's going to be more expensive (for the end user) to build a headset (and FOSS window manager) than a product like the quest. Meta has a suite of products bringing in capitol by selling user PII. Valve has a distribution platform to offset costs. If you want to see a product that is open end to end and is not part of an ecosystem selling your information, then…

But it doesn't matter. All of the reasons in the world for how expensive it is don't make a difference to the result: it's still too expensive. Costs must go down before they'll see the kind of units moving they need to fund development.

For reference, our breakeven sales target is 892 headsets (or $2.4M in sales). We recently made a blog post outlining our unit cost model in more detail.[1] At the time, we were still planning on using Kickstarter, so the model has changed somewhat. We ultimately decided to host our own campaign to save on Kickstarter fees (passing down a $100 discount on headset prices).

Also: for an additional headset discount, see https://news.ycombinator.com/item?id=30441697

[1] https://simulavr.com/blog/kickstarter-pricing/

Re: Show HN: Simula One – Portable Linux VR Computer

#128
post #31

Earlier quoted context omitted.

Well people say the Index is expensive at $1K (full kit) this thing is 2-5x that. Will be interesting. Also this scene of him being outside typing while using VR ha. It'll be interesting, the shot using it in a coffee shop too hmm. The keyboard is Durgod Fusion btw (non-split one).

> The keyboard is Durgod Fusion btw (non-split one). There's a split one?

Yeah it's towards the bottom of the page (60% down the page), right side, he's wearing it on this apron-looking thing.

> Compute with freedom of movement

Re: Show HN: Simula One – Portable Linux VR Computer

#129

Very interesting! I'm sort of baffled at all the comments here talking about how the price is too high. I feel like you don't see those sort of comments when the new Apple MBP's are announced or whatever (and if I understand, this is a computer + monitor). Maybe it's just because the posting time is a bit early and so all those San Francisco developers dripping with cash aren't up yet. One quick question I didn't see…

In the region of 2 meters or so? Going off memory here, but something like that.
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