Show HN: Simula One – Portable Linux VR Computer
101–110 of 409 posts
Re: Show HN: Simula One – Portable Linux VR Computer
#102I see a lot of comments on the pricing of this hardware. It's going to be more expensive (for the end user) to build a headset (and FOSS window manager) than a product like the quest. Meta has a suite of products bringing in capitol by selling user PII. Valve has a distribution platform to offset costs. If you want to see a product that is open end to end and is not part of an ecosystem selling your information, then…
I've spent 2k just on a monitor . I'm more surprised that the quest is so cheap, but then I remember exactly what you said: the quest is not the product, I am the product . Then I remember why I don't use Meta products anymore.
Also the cliche of it’s not the product, you are is cute but played out. If you’re getting your bang for buck on it as a consumer (and I know I am), then moral arguments are useless. As with all things the market makes the ultimate decisions, not the individual.
Re: Show HN: Simula One – Portable Linux VR Computer
#103One quick question I didn't see answered in the video or on the home page: what's the accommodation distance? Normally I think my eyes would get fatigued if it's too close, but if this is meant for working on office-type stuff, then I suppose you'd want it to be pretty close to a normal monitor distance away.
Re: Show HN: Simula One – Portable Linux VR Computer
#104The gif with the guy keeping the device on while being handed his coffee made me cringe. AR mode why not, but not at the expense of actual human interactions!
We were discussing a way to flip up the headset a while ago. I'm not sure if we have the resources to put it in right now, but it would be cool.
Re: Show HN: Simula One – Portable Linux VR Computer
#105I've got an IPD of 77 and I'm extremely grateful to see a good VR headset that supports how far apart my eyes are.
* Technically, there's another +-2mm of allowable eye center x/y/z movement that we've reserved for the headset moving around + eye relief. So in theory the maximum IPD would be closer to 81mm, but that puts your right on the edge of reaching our target picture quality.
Re: Show HN: Simula One – Portable Linux VR Computer
#106Similar to a camera system w/ interchangeable lenses, I'd be more apt to buy into this ecosystem if I knew that I could keep my HMD (w/ prescription inserts, perhaps custom-cut padding, etc) but change out the "compute" at a later time.
What's the battery replacement "story"? Can the unit run with an external power source without a functioning internal battery?
Re: Show HN: Simula One – Portable Linux VR Computer
#107Earlier quoted context omitted.
> You can buy an HTC Vive for 800$, and a PI4 for 60$. Why would anyone use Dropbox?? You can just use SFTP, CVS and a 5$ VPS... [0] Seriously though, let's treat your comment as non-trolling: The HTC Vive - a 6-year-old device - does not have anything close to the per-eye resolution needed to do any kind of desktop computing, AND it uses outside-in tracking, meaning you need external lighthouses so it's not really p…
Well at least if my Pi4 + HTC Vive combo doesn't work I can send it back. That's my big concern here, your talking about a new 3k device from a company that's never shipped hardware before. Plus with Dropbox they didn't ask early adopters to drop 3k!
I get being cynical, but damn, ya'll need to shut up and stop trolling. This first edition is about testing the market. Proving people will buy it in a limited run and get the ball moving. If this first run goes well then there will hopefully be a v2 that is cheaper and enjoys the economies of scale.
It's like you never want a new manufacturer to exist. If you aren't going to buy it, then just don't buy it. You could say "hey this is too pricey for me right now with the risk, maybe in the future I'll be in the market" and go on about your day.
Re: Show HN: Simula One – Portable Linux VR Computer
#108I see people have issues with the price tag, and while it is by no mean cheap, since it's actually a full blown computer AND a VR headset all in one, it is somewhat justified. The computer specs match my Framework laptop and the headset is, on paper, on par or better than other high-end VR headsets (and a miles ahead of my Meta Quest 2 and other consumer-grade VR headsets).
Well people say the Index is expensive at $1K (full kit) this thing is 2-5x that. Will be interesting. Also this scene of him being outside typing while using VR ha. It'll be interesting, the shot using it in a coffee shop too hmm. The keyboard is Durgod Fusion btw (non-split one).
There's a split one?
Re: Show HN: Simula One – Portable Linux VR Computer
#109Earlier quoted context omitted.
> If the device solves a genuine productivity problem for you, 3k is cheap. I don't know why anyone would buy this contraption that costs more than a Oculus / Meta Quest or a HTC Vive and is targeted at consumers. Like you said; it is a 'first gen' which usually means this is an instant don't buy. Even if you wait for it to be cheaper, the use-cases are already limited with the consumers getting frustrated and will j…
I've been hearing people say "VR is dead, AR has killed it" for the last 10 years straight, all while not knowing anyone using AR past novelty apps, all while enjoying the biggest year for VR. Every. Single. Year.
It has been more than 10 years.
Re: Show HN: Simula One – Portable Linux VR Computer
#110Awesome project! I'm a regular Quest 2 user, and also use it for work sometimes. For me, the biggest drawback of the Quest 2 is that it gets uncomfortable after a while. How do you address the ergonomics problem? Compared to a Quest 2, is it more comfortable? What about collaboration? Is there something like shared workspaces planned? Or does it support a virtual cam? When do you plan to ship it (maybe I missed it on…
RE ergonomics and comfort: our headset is shooting for a split weight distribution between the front and the year, with good thermal management.
- Most of the components in the front of our headset are low-power, which helps against heat.
- Our detachable compute unit is in the back of the headset, with airflow going away from your head, so heat there shouldn't be too noticeable. (Contrast with the Quest, which, e.g. has everything in the front of the headset).
- We are looking into active cooling for the front of our headset regardless, in order to sustain long sessions and prevent facial sweat due to low circulation.