Earlier quoted context omitted.
This advice used to work years ago but user expectations have risen massively and you can no longer get away with a shitty cookie cutter MVP. You must do the big work upfront and come out very polished out of the gate, or else users will sense you don’t really have much skin in the game and not bother investing time in your niche project. This often means you must leverage the latest and greatest tech to get an edge,…
If the value proposition is common, then yes it is hard. If it is novel, then no. Agree design is much more important than before. But you can still pay a designer $1k or less and it looks pretty nice. Maybe not "uniquely different", but nice. Agree the days of "simply put it up and get users" is probably gone. One has to work it, which is what distinguishes a project from a business. Developers may be good at one, b…
I mean, if this is the kind of society that any poster of such advice has in mind than I won't complain. Who am I to dictate what the end goal is? If people want a society for winners, so be it. I just wish that advice givers were aware of that and would show it. As it usually sounds like such advice is given without any thought for scalability.
Or you subscribe to the idea that a huge number of people could indeed have this 0.1% super idea. I can't really disprove that this would be possible I admit, a huge number of people suddenly having crazy good ideas all at once, and all or most not requiring a lot of resources (which they would compete over, and with all the old industries).