Sometimes the initial rotation hides a part of the shape. Also, I have always wondered if there's a way to translate these shapes to strings for quick "mental algorithm" matching. Something like, "5, left turn, 3, right turn..." I guess you'd need a normal form. The first turn can be defined as always "right" or "left," and subsequent turns can be right, left, up or down. The first turn that's "up" or "down," can be…
Show HN: Test your shape rotation skills
171–180 of 210 posts
Re: Show HN: Test your shape rotation skills
#172This reminds me of a very poor interview question I asked a couple of times (and then never asked again because it is a terrible, terrible, interview question). The snake cube puzzle [1] is a puzzle where you have to fold up a string of 27 cubes, with fixed "turns" like the shapes in the OP, into a 3x3x3 grid. The goal was not to find a solution to the puzzle, but to find the smallest 2d area the snake could fit into…
Re: Show HN: Test your shape rotation skills
#17320 matches is my high after spending 20 minutes with it. I think I could probably get that to 30 ish with another hour. Obviously you should not be rotating, but finding features of the shapes that are invariant with respect to rotation to calculate. We can think of the two middle segments as defining two coordinate axes which I'll just call the body, with the remaining segments the legs. There are three cases. 1) bo…
Re: Show HN: Test your shape rotation skills
#174Re: Show HN: Test your shape rotation skills
#175I believe those with schizophrenia (and/or schizotypal personality disorder) have greater difficulty with these types of visual and spatial reasoning.
Interesting, I thought it would be people with Aphantasia that would have problem with this test.
Re: Show HN: Test your shape rotation skills
#176Does anyone else feel their brain “heat up” when doing intensive thinking like this?
Re: Show HN: Test your shape rotation skills
#1774 12 (10sec) 8 (15sec) 1 (120sec) 11 (10.91sec) 9 (13.33sec) 10 (12sec)
first try was with touchpad, rest of them with mice that 1/120 was brutforcing, there was at least 4 or 5 similar shapes with deadzones maybe there should be a way to rotate viewport manually (for some time penalty?) and bruteforcing should be time taxed as well though
Re: Show HN: Test your shape rotation skills
#178Doesn't seem to work in Firefox - all it shows is a grey screen and a link to the code. Not exactly a good experience.
Re: Show HN: Test your shape rotation skills
#179Sometimes the initial rotation hides a part of the shape. Also, I have always wondered if there's a way to translate these shapes to strings for quick "mental algorithm" matching. Something like, "5, left turn, 3, right turn..." I guess you'd need a normal form. The first turn can be defined as always "right" or "left," and subsequent turns can be right, left, up or down. The first turn that's "up" or "down," can be…
> The first turn can be defined as always "right" or "left," No it can’t, not in 3D... it is just a turn. You can however choose to rotate about the first segment until the turn is Right, then use this orientation for the rest. In terms of normal form and restarts, who cares? Just generate the string both ways, it’s 2n computations, choose the lowest in lexicographic order, and life is good. If you get to billions of…
Not if it is chiral. then whatever turn is defined as right is not left