Sometimes the initial rotation hides a part of the shape. Also, I have always wondered if there's a way to translate these shapes to strings for quick "mental algorithm" matching. Something like, "5, left turn, 3, right turn..." I guess you'd need a normal form. The first turn can be defined as always "right" or "left," and subsequent turns can be right, left, up or down. The first turn that's "up" or "down," can be…
Show HN: Test your shape rotation skills
111–120 of 210 posts
Re: Show HN: Test your shape rotation skills
#112With the current focal length distortion, shapes look as if they're a few inches from my eyeballs so it's kind of hard to visualize without counting the blocks.
Re: Show HN: Test your shape rotation skills
#113After the first couple of wrong guesses (though I'm pretty sure one guess was correct - could be the bug https://news.ycombinator.com/item?id=30408567) I started to count segment lengths rather than relying on mental shape rotation.
Re: Show HN: Test your shape rotation skills
#114Re: Show HN: Test your shape rotation skills
#115Re: Show HN: Test your shape rotation skills
#116(I do really like other shape matching games, just not in 3d apparently)
Re: Show HN: Test your shape rotation skills
#11710 shapes 12 sec/shape (2nd try, no brute-force, mobile) 16 shapes (3rd try) 18 shapes (4th try) 24 shapes (5th try, no brute-force) P.S. I had 7 years of art school in addition to engineering
If the site is recording telemetry on scores, but it would be fantastic to have a percentile rank at the end.
Re: Show HN: Test your shape rotation skills
#118Sometimes the initial rotation hides a part of the shape. Also, I have always wondered if there's a way to translate these shapes to strings for quick "mental algorithm" matching. Something like, "5, left turn, 3, right turn..." I guess you'd need a normal form. The first turn can be defined as always "right" or "left," and subsequent turns can be right, left, up or down. The first turn that's "up" or "down," can be…
A small improvement: use a vowel to encode turns, and consonants to encode segment lengths. So each shape would be encoded by a "word", e.g. "bakitux". Brains have dedicated "word-processing units" and those are much faster than number-processing units.
*In most people.
Re: Show HN: Test your shape rotation skills
#119A totally different style of game which also seriously stretches spatial reasoning: https://vladimirslepnev.itch.io/zigzag Inspired by Super Hexagon (remember that?), you need to repeatedly tell a "snake" which way to go with the left and right arrow keys... while the game viewport twists and rotates randomly as it continually zooms out. GoOd lUcK. (It's from here, 1 month ago: https://news.ycombinator.com/item?id=29…
Re: Show HN: Test your shape rotation skills
#120IMO this would be more enjoyable if the shapes were more different morphologically, and fewer (ideally no) close pairs which differ only in the length of a segment by a single block. After the first couple of wrong guesses (though I'm pretty sure one guess was correct - could be the bug https://news.ycombinator.com/item?id=30408567 ) I started to count segment lengths rather than relying on mental shape rotation.