Found a GBC implementation as well: https://github.com/bbbbbr/gb-wordle
Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
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Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#42Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#43https://www.moria.us/blog/2022/01/dictionary-compression
The annoying part is that the NES only gives you four background palettes, and you are constrained to use all four of those to color your words.
Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#44Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#45Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#46I once came across a calculator-like device that had some version of a Bible stored in it. But not very well. It clearly had a dictionary with the text stored by word number, because some of the longer words were off by one word in the dictionary. This produced some strange texts.
Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#47Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#48Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#49The colors are misleading in my opinion. Green usually signifies something is correct. You should have used yellow for misplaced letters instead. I had CRAN? in the second row, but I lost the game, because it was RANCH.
Re: Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
#50Over on http://golf.horse/ there are leaderboards for finding the smallest Javascript programs that output various word lists, including the Wordle list. I've found it to be a fun and educational challenge. I would be excited to see more submissions!
Interesting that page suggests that the wordle dictionary is 'at most 11.11 bits per word', which works out to 18015 bytes, slightly higher than was achieved here. Golf.horse is measuring the payload plus the compressor, which I don't believe the author is doing, and is important when trying to be objective about the relative strength of solutions. Otherwise you can store the entire file out of band in the compressor…
On the gameboy, you have the advantage of being able to use the full 8 bits per byte.