Great idea! I signed up and will definitely use it for my next app. A few initial thoughts: * You refer to "games" throughout the site, but the site is (almost) just as good for non-game apps. A simple word change might make non-game developers like me feel a little more at home. * It's a big leap from free to €99 + VAT. Indie iOS developers don't pay VAT (it's taken by Apple on top of our 30% cut), so a VAT-inclusiv…
Thanks for your feedback! There are some things about it that are games-specific, such as the festival calendar and the sites that Promoter is crawling for press mentions. It could be expanded to non-game apps in the future, but I wanted to start with the area I have most expertise in. The VAT pricing is due to the tax rules we have in Europe, but I can see that it adds noise to the price point. Monthly payment is so…
Show HN: I built a tool I wanted to have, but didn’t exist
21–30 of 36 posts
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#22It always makes me smile to see a submission like this. - Solves an actual problem that people actually have. - Charges money to solve that problem. Without apology or explanation. My advice to anybody here who doesn't yet have a product out there: Do what this guy did. Build something small that people will pay for. My advice to anybody here who's currently building one of the four dozen photo tweeting services/Face…
Hi. I rather enjoy making little css-mess-withers and other things that may not be quite as profitable as this. We all have things we enjoy doing, and I'm going to keep doing the things i enjoy doing.
So thanks for the unsolicited advice, but I think I'll survive without it.
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#23As an iOS developer, I can say that I agree with the statement that this would be beneficial for non-game apps as well. As for the strategy, I would highly recommend you read "Business Model Generation" if you want to flush out this idea a bit more. It seems like you're on the right track, but maybe need to clarify a few points. Lastly, have you considered going with a monthly subscription based service? Possibly eve…
See also: Spreedly, CheddarGetter, Chargify, Vindicia, Zuora
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#24It always makes me smile to see a submission like this. - Solves an actual problem that people actually have. - Charges money to solve that problem. Without apology or explanation. My advice to anybody here who doesn't yet have a product out there: Do what this guy did. Build something small that people will pay for. My advice to anybody here who's currently building one of the four dozen photo tweeting services/Face…
Older businessmen know something the internet generation doesn't. You need one business as your cash cow which will allow you to toy with other businesses.
So yes build something small that people will pay for, or find a way to get passive income. Now that you have that, you have all the freedom in the world to build yet another photo sharing app that may get you $100M.
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#25This is incredible. One route for this would have been to make it so it could be used across any industry but by sticking to games you've made it incredibly valuable in that niche. Keen to see how it goes and if you adapt it to other niches (I know a whole heap of people in the music industry who would kill for something like this).
Thanks! Yes, the music industry would be another niche that you could spin it off, but I still think you'd need to target the needs of that niche to make it really work well.
I'm sure there is plenty of gas in the tank for the gaming industry!
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#26Generalize it to non-iOS games too - for instance Newgrounds, Kongregate, Armor Games scores and Jay Is Games reviews for Flash devs. In the Flash side of casual games you have major portals (like those mentioned) who license/produce games in significant volume and can't track that stuff unless they want to spend all day in Google.
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#27Its gonna take me 5 hours to make this app so it suites my needs and one more day to make it usable for everyone. Basically you are selling the time it took you to add all the blogs to your search engine + the CPU time it takes to parse the results.
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#28I have my own annoying aggregation stuff set up, and I'd love to be able to use what you've done instead. I can use google alerts for a lot of stuff, but I have not automated checking twitter search results.
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#29As an iOS developer, I can say that I agree with the statement that this would be beneficial for non-game apps as well. As for the strategy, I would highly recommend you read "Business Model Generation" if you want to flush out this idea a bit more. It seems like you're on the right track, but maybe need to clarify a few points. Lastly, have you considered going with a monthly subscription based service? Possibly eve…
* recurly.com See also: Spreedly, CheddarGetter, Chargify, Vindicia, Zuora
--- Lance Walley, co-founder, Chargify
Re: Show HN: I built a tool I wanted to have, but didn’t exist
#30Earlier quoted context omitted.
* recurly.com See also: Spreedly, CheddarGetter, Chargify, Vindicia, Zuora
Thanks for including Chargify. --- Lance Walley, co-founder, Chargify