Watabou has created many great projects. Besides the already mentioned Pixel Dungeon, check out these other generators: - Neighborhood generator: https://watabou.itch.io/neighbourhood - One Page Dungeon: https://watabou.itch.io/one-page-dungeon - ProcGen Mansion: https://watabou.itch.io/procgen-mansion - Village Generator: https://watabou.itch.io/village-generator - Perilous Shores: https://watabou.itch.io/perilous-s…
If you like these you might also enjoy some of Lingdong Huang's generators. This one is my personal favorite, some day when I have the time I want to hook it up to an e-ink display: https://shan-shui-inf.lingdong.works/
City Generator
41–50 of 57 posts
Re: City Generator
#42Re: City Generator
#43Re: City Generator
#44Re: City Generator
#45If you like this, you need to check out Azgaar's Fantasy Map Generator: https://azgaar.github.io/Fantasy-Map-Generator/ It generates a complete, customizable fantasy map with towns and factions. It also integrates this city generator.
Re: City Generator
#46Love these sort of things. It’s been on HN a few time before but Townscaper by @OskaSta on twitter is also brilliant. He’s worth following as he documents the development of the projects he’s working on, currently a new island generator. Really interesting intersection of algorithms and art. Often shares other peoples work to thats super interesting, I have a feeling he may have retweeted something about this city ge…
Townscaper just got a wider release too from just being on PC for a long time, it's on iOS/Android and on Xbox Game Pass too. Wonderful fun.
Re: City Generator
#47Re: City Generator
#48Re: City Generator
#49Re: City Generator
#50I have recently became interested into procedural generation as my free time hobby. As a backend software engineer I was looking for a side project with no commitment. Which would be flexible to apply different types of technologies, boring and interesting at the same time. "The Forever Project" [1] article describes motivation behind it.
Since I had no experience with Rust, game development & procedural generated stuff, combining everything sounded pretty covering my "Forever Project" theme. I'm currently going through Rust Rougelike tutorial[2] to get basic understanding how games are being developed & maps are generated. I like the tutorial a lot because it covers so much different topics. From game dev, few libraries, to different approaches of maps generators.
There is a lot of content there but I'm already raising questions to myself where to look next? What should I learn & focus so I could deepen my knowledge in procedural generated content? I understand I always can read random tutorials (what I'm doing) and try to glue something from them. But maybe you have advises or more guided content as books, long tutorials, courses?
Thanks.
[1] https://heredragonsabound.blogspot.com/2020/02/the-forever-p...
[2] https://bfnightly.bracketproductions.com/rustbook/chapter_0....