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City Generator

watabou.github.io

31–40 of 57 posts

Re: City Generator

#35

Love these sort of things. It’s been on HN a few time before but Townscaper by @OskaSta on twitter is also brilliant. He’s worth following as he documents the development of the projects he’s working on, currently a new island generator. Really interesting intersection of algorithms and art. Often shares other peoples work to thats super interesting, I have a feeling he may have retweeted something about this city ge…

I discovered Townscaper a couple weeks ago. It’s relaxing to play with and I have been enjoying building a reproduction of Mont-Saint-Michel...until yesterday when I ran into a limitation in the iPad version. :( According to Oskar’s reply, I can get either the height I need or the width I need, but not both. https://twitter.com/moreartyart/status/1493073923251994628?s...

I wonder if these limits actually do some client-side performance analysis, or if they just have all iOS devices hardcoded with those low limits. An iPad Pro is likely significantly faster than a whole lot of laptops used to play Townscaper.

Re: City Generator

#39

Watabou has created many great projects. Besides the already mentioned Pixel Dungeon, check out these other generators: - Neighborhood generator: https://watabou.itch.io/neighbourhood - One Page Dungeon: https://watabou.itch.io/one-page-dungeon - ProcGen Mansion: https://watabou.itch.io/procgen-mansion - Village Generator: https://watabou.itch.io/village-generator - Perilous Shores: https://watabou.itch.io/perilous-s…

If you like these you might also enjoy some of Lingdong Huang's generators.

This one is my personal favorite, some day when I have the time I want to hook it up to an e-ink display: https://shan-shui-inf.lingdong.works/

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