I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.
Factorio should be the interview test ;) Tech’s Ender’s Game. (factorio fan, but with little time to enjoy it)
The Factorio Mindset
341–350 of 358 posts
Re: The Factorio Mindset
#342Earlier quoted context omitted.
maybe we are talking past each other, but I'd say clean interfaces and bots are very important even if you don't want to tear down the original factory. you want to be able to double production of high volume products with a couple copy-pastes. can't really do this if you have some gnarly IO setup. I agree clean layouts inside of functional units is unnecessary. land is cheap; just make something that works and cp it…
> you want to be able to double production of high volume products with a couple copy-pastes. In my experience, no. Any high-volume production needs to be built from the ground up from smelters (or even miners) on downwards. If you have 1-belts of iron feeding your factory and then want to expand, the easiest way to do so is to build a parallel +1 belt of iron (including the 70+ smelters and 50+ miners somewhere else…
Re: The Factorio Mindset
#343Re: The Factorio Mindset
#344Earlier quoted context omitted.
At the rate our energy consumption is growing, even if we avoid climate change wrecking our society today, the heat waste of our energy production will start to eclipse the effects of climate change in only a few centuries, at most a millenium. Which isn’t that long of a time.
Are you accounting for population collapse? Increased energy consumption corollates to wealth correlates to below-replacement birthrates. If that doesn’t solve the problem, a culture capable of generating and using that much energy will just build space colonies, which solves the problem too.
Re: The Factorio Mindset
#345Earlier quoted context omitted.
Are you accounting for population collapse? Increased energy consumption corollates to wealth correlates to below-replacement birthrates. If that doesn’t solve the problem, a culture capable of generating and using that much energy will just build space colonies, which solves the problem too.
That’s the only potential way out, yes. We’ll need lower population on earth, but to continue our current speed of scientific progress we’ll need the same or an even larger population overall, so we’ll have to move into space ( the final frontier, these are the voyages… )
Re: The Factorio Mindset
#346Earlier quoted context omitted.
> you want to be able to double production of high volume products with a couple copy-pastes. In my experience, no. Any high-volume production needs to be built from the ground up from smelters (or even miners) on downwards. If you have 1-belts of iron feeding your factory and then want to expand, the easiest way to do so is to build a parallel +1 belt of iron (including the 70+ smelters and 50+ miners somewhere else…
Usually we fix that with trains, and in some of our last games we started working on pull (or Toyota) model of resource management, with smelting blocks colocated with metal patches, and various sub-factories pulling resources in by signal-triggered trains
I guess I'm talking about the earlier game, where I've seen many, many players 'get stuck at blue science'.
A lot of players get stuck there because you need to advance to the 2nd iron patch around then, because the starter patch is too small to sustain red circuit production.
Or I guess you can wait like 10 hours for that small patch to make enough red circuits.
But yes, a well designed train network solves the problem. But that's a nonobvious step for many players.
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Main bus style does work through that stage of the game, but requires preplanning.
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If you wish to keep your old design (aka: no restarts), building a 2nd base and connecting the two bases up (either with trains or belts) really is the answer.
In any case, the game's default settings force you to expand in the blue to purple science period, before all options of the tech tree are available.
Re: The Factorio Mindset
#347Earlier quoted context omitted.
That’s the only potential way out, yes. We’ll need lower population on earth, but to continue our current speed of scientific progress we’ll need the same or an even larger population overall, so we’ll have to move into space ( the final frontier, these are the voyages… )
I don’t think our current earth population is unsustainable though.
If everyone was a vegetarian living a dutch lifestyle we’d have no issue, that’s true.
Re: The Factorio Mindset
#348Earlier quoted context omitted.
I don’t think our current earth population is unsustainable though.
It’s not sustainable with our current consumption standards, especially considering AC usage, space usage for single-family homes, and meat consumption. If everyone was a vegetarian living a dutch lifestyle we’d have no issue, that’s true.
Re: The Factorio Mindset
#349Earlier quoted context omitted.
It’s not sustainable with our current consumption standards, especially considering AC usage, space usage for single-family homes, and meat consumption. If everyone was a vegetarian living a dutch lifestyle we’d have no issue, that’s true.
I’m not even sure that’s true. Energy abundance solves most of these problems.
Re: The Factorio Mindset
#350I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.
honest question, but is factorio not a similar itch to programming? I always feel with these type of games, that my time would be better spent working on a personal software project, where i get reasonably similar enjoyment, more satisfaction, and presumably more transferable skills.