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The Factorio Mindset

thediff.co

311–320 of 358 posts

Re: The Factorio Mindset

#311
post #195

I own a copy of Factorio, yet I never play it. Whenever I think about playing Factorio, I think what I really want to do is emulate biology, not industrial machinery. I want a game that lets me alter genomes slightly and try out several branches to see which ones are better for the world I'm trying to create. I want to fast forward through time so that evolution can run its course, then if I don't like the outcome, I…

Early in my software development career, I tried building something like this. It's a really interesting problem, highly recommend trying it yourself. Even with a simple system and very modest skills: it was able to create results that surprised me, which was very rewarding. Copying previously written comment (you might also be interested in the "ALiEn – a GPU-accelerated artificial life simulation program" topic of…

Psst. Hey everyone. God's asleep. Let's have like 10,000 kids.

Re: The Factorio Mindset

#312

Factorio is my favourite game of all time by a country mile. The thing that is so amazing to me is when you first play it and suddenly you realise that what you thought was the goal of the game (to launch the rocket) is literally completely irrelevant and the goal has at some point just become "to play more factorio". The factory doesn't have to grow to feed the rocket. The factory must grow because it must grow. And…

The point of life is to automate everything so you can finally quit.

Re: The Factorio Mindset

#313
post #93

Earlier quoted context omitted.

Dyson Sphere Program is a great Factorio-like that feels more optimistic and less dark. It’s still about harvesting every last resource though. On the other hand there’s Terra Nil, where the goal is to clean up a destroyed landscape and then leave it without a trace. It’s more of a puzzle game than a factory game, but still worth playing: https://vfqd.itch.io/terra-nil

I've been waiting for Terra Nil since August, i think. I'm always bummed out when i see someone playing a game for video, and it's "not available yet". It's almost as bad as games that have been in early access for over a year.

Waiting for http://enwp.org/Miegakure for 11 years and counting.

Re: The Factorio Mindset

#314
post #74

Earlier quoted context omitted.

When I play a new game of Factorio I literally stay up for like 14 hours every day until I get a lot of the rocket launch automated. It’s insane, it impacts my health for a month or so after lol

I think most people literally stay up for more than 14 hours a day.

Ignoring the extra 8 hours of working, so it's more like 22 hours a day

Re: The Factorio Mindset

#315

Earlier quoted context omitted.

Depends on the source of energy production - if we're drawing all our energy from solar and wind, then we're not introducing new energy into the earth. That's the problem with fossil fuels - we're reintroducing sequestered carbon into the atmosphere; if we were to burn wood instead and keep the carbon cycle in balance then it wouldn't be an issue. Nuclear energy does introduce new energy though, so that could cause i…

That's actually not true. If we use solar energy, we are reducing the albedo of the earth, thereby introducing more energy than otherwise. As far as wind, you are correct, but the amount of wind energy we can harvest is limited enough that there simply won't be enough at that point assuming that trend. Similarly with wood, at that point we would just run out of wood.

Question-are we reducing albedo with solar? Solar cells appear more reflective than soil; I wouldn't think that albedo would be reduced unless we were putting solar cells over the ocean. Do you have a source for this, that's an interesting conundrum but seems counterintuitive. I would think that solar cells actually reflect more heat than they absorb, I have had to work around them and they act as though they reflect more heat than soil. If you can back that claim up, I'd be really interested in reading more.

Re: The Factorio Mindset

#316
I really like builder games (Anno series) but haven't picked up factorio due to concerns of time sink.

Instead tinkering more with self-hosting stuff lately. I find it scratches the same itch - building / optimisation / problem solving vibe but has a slightly more tangible enduring value (something useful + learning)

Re: The Factorio Mindset

#317

Earlier quoted context omitted.

I'd like a greater focus on externalities, honestly. Oxygen Not Included does that really well IMO. Almost every production process has inputs and outputs, and a lot of the outputs are waste that you need to figure out either how to utilize as input in another process, or to dispose of safely and in a scalable way so as to avoid negative repercussions. Waste isn't just in the form of products either. For example, one…

Speaking of that... When people talk about limitless cheap energy from fusion reactors in 30-50 years, I wonder about goal warning from water great from all that energy consumed and turned into waste heat radiated into Earth's atmosphere.

The energy we produce is still a minuscule fraction of the energy we receive from the sun, so it will be a long time before that will be an issue. Also, I'm increasingly doubtful we'll see practical fusion energy in this century. We'd better focus on using the energy that's already here: sun, wind, etc.

Re: The Factorio Mindset

#318
post #304

Earlier quoted context omitted.

Eh, life tend to sit in an equilibrium with its environment, biters will happily destroy it. Their evolution and multiplication happens regardless of engineer actions.

It really doesn't. Life sits in a complex, chaotic feedback loop which on our mayfly timescales tends to orbit around a semi-stable attractor. It only does so because everything is killing everything else just as hard as it can, while everything else tries to kill or outcompete it right back. It's not like if all the foxes suddenly disappeared the rabbits would just reach optimal comfortable population and then start…

> chaotic feedback loop

So, equilibrium

Re: The Factorio Mindset

#319

Earlier quoted context omitted.

Not really, the game is really made for the "10s of people scale". But thanks to how it works, it doesn't need 10s of coordinated people, you can certainly just join some existing server with a friend and have an equally good time.

This was my biggest annoyance with Eco. It really does take a community, which is disappointing because you can't scale it down to 1-4 players. Are there any mods for this?

IMO with a low total player count, a lot of the more interesting mechanics in the game go completely unused, even if you add multipliers so resource gathering is conveninent time-wise. No point in using the shop system with just 3 people, let alone the government stuff. So while I'm sure you can fiddle with the numbers, it just won't be the same experience.

Re: The Factorio Mindset

#320

Earlier quoted context omitted.

Eh, life tend to sit in an equilibrium with its environment, biters will happily destroy it. Their evolution and multiplication happens regardless of engineer actions.

Yeah that’s totally incorrect. Every species is an “invasive species” given an environment where it can flourish. There is only equilibrium because everything is jostling as hard as it can to outcompete everything else. Peace is a human invention, it does not exist in nature.

> Peace is a human invention, it does not exist in nature.

Common core is literally destroying people minds

Ever heard of symbiosis? Countless species not only tolerate each other, they cooperate one another. And yes that includes predators like crocodile and plovers or sharks and remoras.

Ppl here brandishing "totally incorrect" and spouting nonsense.

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