What are some ways to make Core War a deeper game? Like to reward more complex warriors, and move away from the rock-paper-scissors equilibria. Sort of like how there's that Wikipedia compression contest that includes the compression algorithm's length in the score to prevent gaming it.
I suppose you could make it more interesting by battling it out on real systems, a mix of Core War and CTF if you like.
Fortunately there are other programming games such as Robocode, Screeps, yare.io, etc.