Core War
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Re: Core War
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#25CoreWar looks like my ideal programming game. Now I'm playing Zachtronic games (TIS100, Shenzen I/O) and occasionally Robocode.
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#27... Though that also suggests that it isn't run that often either.
Re: Core War
#28Is there implementation that is actively maintained? CoreWar looks like my ideal programming game. Now I'm playing Zachtronic games (TIS100, Shenzen I/O) and occasionally Robocode.
It's a pretty much "finished" application.
Re: Core War
#29I spent a good amount of time in the late 90s writing little bots for a similar game, AT-Robots, where you write an assembly type language to program a little laser-shooting robot that could drive around, scan for enemies, etc.
http://necrobones.com/atrobots/
And my best robot: http://necrobones.com/pub/atrobots/robots/unlocked/mj6.at2
Anyway, I loved this kind of thing as a teenager. I felt it really helped me to fall in love with programming and the ability to make things happen by writing code.
Re: Core War
#30I remember having done a project like that in my CS school. We had to do a compiler from some pseudo asm to the binary opcode supported by the corewar VM, the corewar VM itself (you can call it the arena) and a champion and we would fight champions across teams. Taugh me a lot about opcodes and emulation.