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The Factorio Mindset

thediff.co

211–220 of 358 posts

Re: The Factorio Mindset

#211

> I used to be of the opinion that the computer game Factorio was a colossal waste of talent, burning many billions of dollars of GDP every year.... But since trying it out a bit more I’m starting to suspect that Factorio is the rare computer game to actually increase GDP. Hell of an opener that just makes me immediately dislike this guys entire worldview. Kinda also backed up by the fact that he doesn't mention the…

Start a game, do absolutely nothing. Witness aliens killing you nonetheless. Aliens aren't the poor good natives, and it's so easily disproven I don't understand how it ever become to be a thing.

In most of these colonization/industrialization games, the entire point is the thrill of taming a wild land and producing grand feats of engineering out of nothing. The survivalist framing, with mindlessly hostile natives, is just a narrative convenience to brush aside the ethical implications of invasion.

Re: The Factorio Mindset

#212
post #169

Earlier quoted context omitted.

I got to the point where I could copy-paste walls with lasers around an area and then develop inside it at my leisure. Then the game was no-worries building therapy.

No worries until the next bitter wave comes, and oh my god there are 20 behemoths and holly crap this drawing a lot of power, wait why am I experiencing a brown out? Oh no.....my coal mines are electric powered on the same grid as the turrets and the buffer is low......They made it through the wall.....They are destroying the base including the coal mines......Time to start over!

Always good to keep a few coal powered inserters, hehe

Re: The Factorio Mindset

#213

> I used to be of the opinion that the computer game Factorio was a colossal waste of talent, burning many billions of dollars of GDP every year.... But since trying it out a bit more I’m starting to suspect that Factorio is the rare computer game to actually increase GDP. Hell of an opener that just makes me immediately dislike this guys entire worldview. Kinda also backed up by the fact that he doesn't mention the…

Start a game, do absolutely nothing. Witness aliens killing you nonetheless. Aliens aren't the poor good natives, and it's so easily disproven I don't understand how it ever become to be a thing.

Might be overthinking it a bit. The biters are a game mechanic to add time pressure to build your defenses up to par with your factory expansion. Sort of a deadline to stop you from navel gazing too much.

You can disable them entirely at game start, completely skip military tech, and your pollution cloud will still blight the land, poisoning trees and lakes (and fish) around you.

Re: The Factorio Mindset

#214
post #205

Earlier quoted context omitted.

Some people legitimately think the purpose of life is productivity. I see quite a few on twitter and I can't help but stare and study them like some alien lifeform.

They make for excellent employees. Promotion of this and similar values almost seem like they were designed for capitalists to exploit.

For sure. I'd legitimately love to get inside their heads and see what makes them tick because it's a completely foreign mindset for me.

I saw some recently on twitter who were discussing how they run their relationships like a corporate business... They have standups, 1on1's, scheduled relationship sync up meetings, etc. As if doing this bullshit during their day jobs wasn't enough.

Re: The Factorio Mindset

#215

> I used to be of the opinion that the computer game Factorio was a colossal waste of talent, burning many billions of dollars of GDP every year.... But since trying it out a bit more I’m starting to suspect that Factorio is the rare computer game to actually increase GDP. Hell of an opener that just makes me immediately dislike this guys entire worldview. Kinda also backed up by the fact that he doesn't mention the…

Some people legitimately think the purpose of life is productivity. I see quite a few on twitter and I can't help but stare and study them like some alien lifeform.

Purpose of life is reproduction Reproduction is easier in engineered environment

Re: The Factorio Mindset

#216

Earlier quoted context omitted.

No it frustrates me when something so obvious needs to be announced 50 million times as if it's some revelatory discovery. Here a list of games that are unintentionally turing complete: Dwarf Fortress OpenTTD Terraria Minecraft Minesweeper LittleBigPlanet Baba is You Factorio Cities: Skylines Opus Magnum Portal 2 Geometry Dash You can come up with approximately 10 analogy blog posts for each game... written, of cours…

Well, the world is full of people that have never played Factorio. Some of them are programmers, and when they finally play it they get excited about it and want to tell people about it. Independent rediscovery. And I'll admit to bring irked sometimes when a recurring theme or repost rears its head on HN pg1 for the dozenth time, so I guess I understand your sentiment. But I console myself with the knowledge that wha…

Even CSS is turing complete. Have fun.

Re: The Factorio Mindset

#217

I'm literally playing Factorio right now, with my kid. Got into it over Christmas based on HN talking about it all the time. Good game to multi because I don't have to pay attention all the time. It really reminds me of software in many ways. You fiddle with tiny little things like balancing a belt, and then move on to building belt balancers. You then move up the abstractions to where you're not really placing inser…

Trying to plan things with only solar panels has this Puritan work ethic feeling for me.

Re: The Factorio Mindset

#218

Earlier quoted context omitted.

Satisfactory had even more of that effect on me and the kid when we played it. Perhaps because of being 3D and having all sorts of native flora and fauna that was very good at being annoying and getting in the way of construction. It essentially made it fun to destroy the native environment and replace it with concrete. It's not even that we didn't mind doing it, it's that we enjoyed it. It was kind of unsettling, si…

I got sucked into Satisfactory a while back. After about 100 hours in the game, I was standing at the top of a cliff looking at my creation and said to myself "I'm the worst ecological disaster this planet has ever seen." I'm planning to start a new save soon, and I think I'm going to try playing with some self-imposed rules, like not removing vegetation. Not as much, anyways. I'm not exactly a budding architect; whe…

>myself "I'm the worst ecological disaster this planet has ever seen."

Really? Worse than an asteroid strike, a massive volcanic eruption, a massive flood? Blights and other naturally occurring diseases that have wiped out entire species are much worse ecological disasters than building an entire Manhattan.

If you building was the worst thing that ever happened to that planet, it wasn’t modeled as a real planet in the first place.

Re: The Factorio Mindset

#219

Earlier quoted context omitted.

Speaking of that... When people talk about limitless cheap energy from fusion reactors in 30-50 years, I wonder about goal warning from water great from all that energy consumed and turned into waste heat radiated into Earth's atmosphere.

That will be a problem in a few hundred years of our energy consumption continues growing at this rate; I've done the math on this website a year or two ago.

At the rate our energy consumption is growing, even if we avoid climate change wrecking our society today, the heat waste of our energy production will start to eclipse the effects of climate change in only a few centuries, at most a millenium. Which isn’t that long of a time.

Re: The Factorio Mindset

#220
post #169

Earlier quoted context omitted.

I got to the point where I could copy-paste walls with lasers around an area and then develop inside it at my leisure. Then the game was no-worries building therapy.

No worries until the next bitter wave comes, and oh my god there are 20 behemoths and holly crap this drawing a lot of power, wait why am I experiencing a brown out? Oh no.....my coal mines are electric powered on the same grid as the turrets and the buffer is low......They made it through the wall.....They are destroying the base including the coal mines......Time to start over!

This is why you have a separate defense grid, and a capacitor farm to serve defense demand, and when the capacitors run low you have a logic network to read the value of `A` (accumulator fill %) and turn off everything that isn't critical (mining, etc). (Of course, you'll need this switch at any satellite installation too.)

You may need to shift-click some electric poles to disconnect them from other poles, and use copper wire to connect them exactly how you want.

Add a lowkey alarm buzzer (the speaker) to let you know this is going on. Try to have a second, louder one that detects whether it's failed and the factory is still on because of a short circuit. Conduct tests by wiring in a constant combinator outputting a fixed value of A (possibly negative).

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