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The Factorio Mindset

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51–60 of 358 posts

Re: The Factorio Mindset

#52

Dyson Sphere Program is a similar type of game, with prettier graphics.

Satisfactory is IMO a superior Factorio in that it drops the Tower Defense and resource-depletion mechanics. It's also in 3d.

I can understand that Factorio is balanced differently but it's annoying to build up a factory and then need to do non-factory things when a resource runs out or aliens attack your base.

Re: The Factorio Mindset

#53
post #8

My friend has 600+ hours played of Factorio. He just beat the game for the first time. I bought it, we played multiplayer. And I taught him the mantra "great is the enemy of good enough". Our run took 14 hours. I also know many people like this at work, and wish they could have the Factorio experience. If you refactor at the first sign of trouble, you remain blind to totally new to problems just around the corner.

In what situations did this mantra help? I am the same as your friend, I have like 100 hours and I have never reached the endgame, always unsatisfied with my factory.

Re: The Factorio Mindset

#54
post #8

My friend has 600+ hours played of Factorio. He just beat the game for the first time. I bought it, we played multiplayer. And I taught him the mantra "great is the enemy of good enough". Our run took 14 hours. I also know many people like this at work, and wish they could have the Factorio experience. If you refactor at the first sign of trouble, you remain blind to totally new to problems just around the corner.

[deleted]

Re: The Factorio Mindset

#55

I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]

Factorio is right on the cusp for me. SpaceChem, too. TIS-100 was a bomb for me; if I'm literally writing code, it better end up in a GitHub repo. With Factorio for me, I always reach a point where I know how I'm going to scale up, and then I lose interest in actually doing so. Just knowing that I could do it is satisfying enough.

I love construction/management games but I very rarely "finish" them for exactly this reason. The moment I can see exactly how I would go about making it to the end goal, I'm done.

Re: The Factorio Mindset

#56

Going to give a shoutout to https://anuke.itch.io/mindustry and https://songsofsyx.com/ In particular, mindustry can actually run scripts within the game to automate a lot of things. If you like factorio you're going to like these 2 games.

Let's add https://shapez.io/ to that list!

Re: The Factorio Mindset

#57

Earlier quoted context omitted.

>I mean, out of most of the analogy examples posted to HN, Factorio is actually a good one I think all the analogies I've seen are good. The problem is they're obvious. They don't really bring anything new to the table. Great you identified an analogy. Big deal?

And yet, there's always at least one HN reader who makes a comment in every popular thread that the original post is irrelevant in some way. Still, it never seems to stop people from doing it despite not "bringing anything new to the table" with their comment. So why do it?

What I'm bringing to the table, is helping everyone notice that these posts bring nothing new to the table.

That's the problem with these analogy posts. People like them but they don't offer anything of substance. Think about it. You identified a connection between two things, yet nothing new was introduced. You get this artificial euphoria of seeing a connection but that's it, it's just an illusion.

Re: The Factorio Mindset

#59

Every once in a while on the HN front page you get some article about a programming analogy or an entrepreneurship analogy. "Here's why the game factorio is like programming or here's why it's like life. yada yada yada" Yeah, AND this guy takes the next step and turns the analogy into a "mindset." Great. Revolutionary. First off.. analogy is amazing. Second... turning that analogy into a way of life blows my mind. Is…

It seems like this is merely someone's opinion that Factorio may have some transferable skills, namely a mindset-- along with the limitations-- of automation. I'm not sure why this would be so frustrating for you. It's not like the author themselves went down your slippery slope to full blown theory. If they had? Sure, that would be a bit of the usually breathless attempts at "thoughtleading", but I see no need for p…

I'm frustrated because these types of opinions are everywhere. Especially factorio:

https://www.google.com/search?q=factorio+is+like+programming

There are tons and tons of these.

Re: The Factorio Mindset

#60
post #8

My friend has 600+ hours played of Factorio. He just beat the game for the first time. I bought it, we played multiplayer. And I taught him the mantra "great is the enemy of good enough". Our run took 14 hours. I also know many people like this at work, and wish they could have the Factorio experience. If you refactor at the first sign of trouble, you remain blind to totally new to problems just around the corner.

For me "beating" those type of games isn't the point. I've got nearly 1,500 hours on Rimworld and I've never beaten the game. It's more interesting to me to create different scenarios and see where they go and what stories come from them than to try to optimize for racing to the end.
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