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Show HN: A mastermind-like version of Wordle

playhurdle.vercel.app

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Re: Show HN: A mastermind-like version of Wordle

#14

When I lose it doesn’t seem to tell me what the correct answer was, is that correct?

That's right, I wasn't sure whether the answer should be revealed or not, so I left it out. Do you think the answer should be revealed, or should the player be given more tries?

How about two buttons, one to show answer and one to retry?

Re: Show HN: A mastermind-like version of Wordle

#16

When I lose it doesn’t seem to tell me what the correct answer was, is that correct?

That's right, I wasn't sure whether the answer should be revealed or not, so I left it out. Do you think the answer should be revealed, or should the player be given more tries?

Cool game!

My first thought is a button for [Add Extra Try] to add one row, and another for [I Give Up - Tell Me]

I also second the thought on not using red as the colors for the correct letters. Perhaps white-on-green for the in-correct-position count and white or blue-on-light-gray for the -present-out-of-place count?

Re: Show HN: A mastermind-like version of Wordle

#17
post #14

Earlier quoted context omitted.

That's right, I wasn't sure whether the answer should be revealed or not, so I left it out. Do you think the answer should be revealed, or should the player be given more tries?

How about two buttons, one to show answer and one to retry?

Yeah I think that makes sense, will add that as an option for the player to choose.

Re: Show HN: A mastermind-like version of Wordle

#18
post #16

Earlier quoted context omitted.

That's right, I wasn't sure whether the answer should be revealed or not, so I left it out. Do you think the answer should be revealed, or should the player be given more tries?

Cool game! My first thought is a button for [Add Extra Try] to add one row, and another for [I Give Up - Tell Me] I also second the thought on not using red as the colors for the correct letters. Perhaps white-on-green for the in-correct-position count and white or blue-on-light-gray for the -present-out-of-place count?

Yeah I think that's the way to go, will leave it up to the player to decide. Will also change the colors to match the green/amber color coding, thanks!
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