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Show HN: Three Magic Words

threemagicwords.app

131–140 of 143 posts

Re: Show HN: Three Magic Words

#131
post #43

I had only two letters left, K and L. Words: BUL_Y and PEE_S. Each letter works fine in either spot, but only one way was correct. That kind of annoyed me because I guessed wrong the first time.

Had a similar issue, tried to use VIXEN and DIMES, but VINES and MIXED was the "correct" answer.

Re: Show HN: Three Magic Words

#132

Earlier quoted context omitted.

In Worldle you need only guess one word. The player can do whatever they want to get there, but there is only one valid solution. Having two (or more) valid solutions to a game, but only accepting one of them, is unfortunately a recipe for frustration. The equivalent would be if Worldle made you also guess each intermediate word to get to the solution.

Wordle starts out with thousands of valid solutions, right?

[deleted]

Re: Show HN: Three Magic Words

#134
post #80

I enjoyed this but I think it could use some refinement. I feel like you should either remove the timer, or accept any correct three words. Being punished for coming up with three words that fit, but aren't the three words you expected, is kind of frustrating. To be honest I find the fact that it evaluates one word at a time to be pretty jarring. I want to be able to try letters in spots without the game yelling at m…

You can drag letters to any position you'd like. The red dot just seems to be a helping hand for when you want to tap a letter to commit it to a spot.

It's not the red dot I'm talking about, it's the fact that the game counts it as a wrong guess as soon as you fill in a word. I want to play around with the letters to make all three words before committing to a guess. But the game rejects every wrong thing you put in.

Re: Show HN: Three Magic Words

#135
post #76

Game Play: maybe you want it this way, but the animations are an impediment to gameplay. I like to type the words, and in a timed situation, typing quickly should be an asset to the player. The animations make good players worse, even on first guesses before you slow the animations. I like slowing the player after multiple bad guesses, but don't hamstring us from the start. Word Lists: far too many plurals. Especiall…

I like it too. Wrt. to the animations, why not pause the clock during the transitions?

Same feedback. Losing time with the animations while waiting - makes them less enjoyable to watch and more an annoyance you want to swipe away

Re: Show HN: Three Magic Words

#136
Nice game and execution!

Can't thank you enough for letting me arrange the letters before I use them for a solution. No idea how others feel here, but for that's the difference between "this is fun" and "this is so incredibly hard I will stop at the first puzzle". One can argue that this is a different kind of difficulty level, keeping your 'used' letters in your head.

One small nitpick: Sometimes I was doubleclicking a (correct) letter and it was moving towards the red dot, but just before it locked in, it came back and I had to drag it there. I was playing this on a very slow machine though.

Re: Show HN: Three Magic Words

#137
post #59

Well executed unique approach, great job! I’ve worked in games my whole life, and that’s hard to do! Like others, I personally don’t like the time pressure and have really enjoyed the async one a day whenever format of wordle. It largely depends on your target audience and objectives for whether it’s right for this game. Separate zen/challenge modes would help players self select, but also muddies the onboarding. Gre…

Thanks! Not sure what to do with it, to be honest. I had trouble finding the game satisfying without some goal beyond just solving it. However, speed is not required unless you care — you can win without collecting the stars. Perhaps it would be enough to have a well-worded checkbox on the play page ("Chill mode," "don't pressure me", "I'll take my time", something).

Currently the game would seem to be balanced towards quickly "brute-forcing" the words one by one. E.g. I've now finished two Wednesdays under four minutes and average four stars while the game says "5½ minutes (with practice)", and English is a second language to me:

> Three Magic Words Wednesday/Week 5: ***** in 03:43/21 guesses

Re: Show HN: Three Magic Words

#138
post #119

You cannot start the game using keyboard. Its nice that game itself supports it, just make that a , pretty please.

Sadly, the same applies even to THE wordle [0]. And frankly even majority of otherwise "keyboard-only" or "keyboard oriented" games out there.

(It's beyond my comprehension why is that so.)

[0] https://www.powerlanguage.co.uk/wordle/

Re: Show HN: Three Magic Words

#139

Earlier quoted context omitted.

You can drag letters to any position you'd like. The red dot just seems to be a helping hand for when you want to tap a letter to commit it to a spot.

It's not the red dot I'm talking about, it's the fact that the game counts it as a wrong guess as soon as you fill in a word. I want to play around with the letters to make all three words before committing to a guess. But the game rejects every wrong thing you put in.

Gotcha. Your idea would be nice. It's not ideal, but in the meantime you can arrange the letters by dragging them around at the bottom.

Re: Show HN: Three Magic Words

#140
post #71

I've never felt more disconnected from pop culture than now. The quantity of posts that just ASSUMED people knew what the hell Wordle was helped me realize that I do, indeed, live under a rock.

"I've never heard of wordle before" is becoming the most tiresome humblebrag of 2022

Humble brag? Why do people online always just assume the worst about a comment?

Why is it a GOOD thing I've never heard of it? I was actually kind of embarrassed about it, and simply expressed my feeling of being detached in a way that I typically don't feel.

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