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Bring a stick man to life.

drawastickman.com

61–70 of 75 posts

Re: Bring a stick man to life.

#62

I tapped this link on my iPad, dunno why. I get there and see a loading screen, and assume it's some placeholder waiting for Flash that's never going to load. Just as I'm about to tap the back button... Boom. What a delightful surprise. Perhaps the tide really is turning.

Works on iPhone too, although it's so small I could barely even draw anything.

Re: Bring a stick man to life.

#63
post #4

Wonder how much effort/time it takes. Seems like a huge potential for something like this geared towards children..especially on iPads.

This. Imagine a piece of educational software set up like this--something where the child draws objects but has to use reasoning about what would be most appropriate. Maybe have multiple modules of 15 minutes apiece.

Everyone can be Green Lantern!

Re: Bring a stick man to life.

#64
This is really awesome.

Reminds me of a game a friend and I back in college for stylus tablets that was essentially Pokemon, but where you had to draw your Pokemon before you could battle with them. This was for a class in pen stroke recognition, so we spent all our time inferring the "skeletons" and "body features" of your Pokemon, and never actually made it to the "game" part. It was cool, though! Once you had the skeleton, you could animate the monsters in fairly cool ways (to simulate attacks, dodging, etc.). You could also infer the "stats" of the monster based on how fat its limbs were, how much armor it had vs. how many spiky bits, etc.

Might be a cool project for someone, now that this kind of thing is possible on the web (and now that touch interfaces are ubiquitous).

Re: Bring a stick man to life.

#67
Really awesome. I wonder the complexity of the algorithm used behind it to identify the objects. It works fine, except when the length of the legs are too small or the angle between them is too wide, it walks like a retarded. But that's fine. Really awesome work!

Re: Bring a stick man to life.

#68

Really awesome. I wonder the complexity of the algorithm used behind it to identify the objects. It works fine, except when the length of the legs are too small or the angle between them is too wide, it walks like a retarded. But that's fine. Really awesome work!

[deleted]

Re: Bring a stick man to life.

#70
post #17

People who like this will probably also like the game 'Max & the Magic Marker' — a side-scrolling platformer where reified stick-drawings are your main tool. http://maxandthemagicmarker.com I played it on the iPad, for which the game seems perfectly matched, but it's available on Mac/Windows/iPhone as well.

This game is amazing with the Wii remote.
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