I dig most of this article, and I do applaud the work Valve is doing for the Linux gaming ecosystem, but I draw a line at supporting kernel level anti-cheat drivers. That trend in gaming bothers me to no end, and I refuse to knowingly install a game that features one. The presence of 15 year old script kiddies using aimbots does NOT IN ANY WAY justify having kernel level control over my machine, Linux or otherwise. V…
Thank You, Valve
321–330 of 458 posts
Re: Thank You, Valve
#322Re: Thank You, Valve
#323As a consumer, Valve comes across like Google. They build products and features and then they often sit untouched, sometimes for years. They are terrible at communicating to their playerbase and even their contracted talent. The DOTA2 community has had to deal with these aspects of Valve for years. CS:GO is now also essentially a forgotten project, and within the span of just a couple of months, the FPS crowd is movi…
Huh? According to Wikipedia, CS:GO is a game which came out in 2012, still receives regular updates and has an active competitive community.
Re: Thank You, Valve
#324Earlier quoted context omitted.
I think you're missing the spirit of the question. If Apple doesn't want to wreck gaming on its platform, and if there are few gamers on Apple platforms, and supporting Apple platforms doesn't give Valve the upper hand against MS the same way supporting Linux would... Why would Valve bother? Why shouldn't it be on Apple to make it work? Maybe install Crossover and play the Windows versions of games through there?
I think you miss Valves motives entirely. They want to sell games. Windows 8 was bad for them selling games. Microsoft showed their hand at wanting an Apple-like walled garden. They made their own OS to sell games. They want to sell games. There are a lot more Mac users to sell games to than Linux users or even potential Linux users. Mac users are far more willing to pay for software. If you can sell more games to Ma…
Re: Thank You, Valve
#325Earlier quoted context omitted.
Incorrect, there’s lots of cheats that are completely seamless and just improve your performance without being a completely binary “perfect headshot” vs “always miss” or something. I guess your last encounter with aimbots was in the early 00s…
The great part is many games have the aimbot built in. Players use a hardware dongle to make a keyboard/mouse look like a controller input, and the game applies aim-assist to the keyboard/mouse input.
Re: Thank You, Valve
#326Earlier quoted context omitted.
Agreed. Profit is fine, monopolies are not. It's not a hard line to draw.
OK, but Steam has a near-monopoly on games, Spotify has a near-monopoly on music, and both of these are working great for me as a consumer. Netflix had a monopoly, but now not, and it's shit. I have to work out what platform a show is currently streaming on, and decide whether it's worth paying for that to see the show, and the lineups are constantly changing. Honestly, going back to piracy for video is looking good…
https://www.statista.com/statistics/653926/music-streaming-s...
Re: Thank You, Valve
#327I dig most of this article, and I do applaud the work Valve is doing for the Linux gaming ecosystem, but I draw a line at supporting kernel level anti-cheat drivers. That trend in gaming bothers me to no end, and I refuse to knowingly install a game that features one. The presence of 15 year old script kiddies using aimbots does NOT IN ANY WAY justify having kernel level control over my machine, Linux or otherwise. V…
Generally speaking, I was also livid when I learned about how Riot planned to solve cheating in Valorant with it's own rootkit - and I think Microsoft isn't crazy about the idea either. My two cents are on this being one of the major reasons MS decided to make TPM mandatory for Windows 11.
Re: Thank You, Valve
#328Earlier quoted context omitted.
I think you're missing the spirit of the question. If Apple doesn't want to wreck gaming on its platform, and if there are few gamers on Apple platforms, and supporting Apple platforms doesn't give Valve the upper hand against MS the same way supporting Linux would... Why would Valve bother? Why shouldn't it be on Apple to make it work? Maybe install Crossover and play the Windows versions of games through there?
I think you miss Valves motives entirely. They want to sell games. Windows 8 was bad for them selling games. Microsoft showed their hand at wanting an Apple-like walled garden. They made their own OS to sell games. They want to sell games. There are a lot more Mac users to sell games to than Linux users or even potential Linux users. Mac users are far more willing to pay for software. If you can sell more games to Ma…
Fine, they want to sell games. They can still sell games to Mac users. If the back catalog isn't quite there, that's probably not a huge deal, as it's not exactly where the most money is made.
Could they go ahead and license Crossover, today, for every Steam user that tries to open a 32-bit game on macOS? Probably! Could they slap together a distribution of Proton for Mac? Absolutely (and for a time, it existed)!
But my guess is that the Apple juice just isn't worth the squeeze. It's probably not super important to their strategy, it's probably not going to yield back enough profit to be worth it, and if it were really so easy I suspect they would have furthered their work on Proton for Mac (https://github.com/ValveSoftware/Proton/issues/1344).
Re: Thank You, Valve
#329Earlier quoted context omitted.
Oh please. Any time a company does something good. "Let's not kid ourselves. It's all for the money, honey!" Well yeah. That's what a company is. Companies are also people, and people make decisions, and those decisions are sometimes influenced by more than the mere bottom line. You can't read their minds, and it's the opposite of charitable to assume the worst. Fully agree about the rest though. It certainly makes b…
>Oh please. Any time a company does something good. "Let's not kid ourselves. It's all for the money, honey!" I didn't say that I'm not happy for what Valve is doing, but I don't trust any billion dollar tech megacorp like Microsoft, Apple, Google, Nintendo, Valve, etc. to have the best interest of the consumer in mind, regardless of how fun their IP is for my entertainment. Pro-consumer actions on their end are alwa…
Re: Thank You, Valve
#330I vehemently disagree with sentiment expressed in the article. Sure, on the surface the work done Valve does significantly improve the state of Linux gaming. But this is not Linux gaming. This is Windows gaming under Linux. We need to think about the long-term effects, about maintaining a healthy ecosystem. I cannot imagine how delegating Linux and Vulkan to be a long-term emulator of DX12 and Win is supposed to be h…