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Thank You, Valve

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Re: Thank You, Valve

#301

Earlier quoted context omitted.

First people complain that no one will use Linux because theirs no hardware. Then they complain they can’t use Linux because of the software support. We now have both and now people won’t use Linux because Microsoft acquired studio’s games will only run on Windows? That moving goal post doesn’t look good for the Switch or PlayStation platforms then.

I mean, there are a lot of reasons not to use Linux still, just because Valve solved a few of them doesn't make any of the others illegitimate. I mean, christ, the desktop user experience is still pretty goddamned terrible, and the only reason I'm personally considering switching in the near future is that Microsoft is working hard to make Windows even worse.

> I mean, christ, the desktop user experience is still pretty goddamned terrible

Going to have to disagree with you there. The linux desktop experience is now superior to the windows desktop experience.

Re: Thank You, Valve

#302
I've been gaming happily on Linux for years. Top and/or good games like Dying Light, ARK. The rest I played using Wine with tweaks. Proton is great and Valve should be applauded but the future of gaming on Linux or Linux Desktop in general doesn't rest now on any one company and it never has.

Re: Thank You, Valve

#303

Earlier quoted context omitted.

Plasma has given me everything I could need. For 80% of people that’s going to be a web browser. Outside of that I had no problems migrating my work flows to Linux native apps. There are plenty.

> For 80% of people that’s going to be a web browser. Why do some people think this is a point in Linux Desktop's favor? Anyone who just needs a web browser could use ChromeOS. Those of us who use a desktop for other things have legitimate criticisms and this is an unfair (and lazy) dismissal.

Because it’s a point for general usability arguments for the mass public. It’s a feather in the cap of ChromeOS which is a variant of Gentoo, so why can’t it be that for other Linux OSes. Linux software already provides anything outside of a browser…does that need to be touted a long side of it also?

Re: Thank You, Valve

#304

Earlier quoted context omitted.

I never got how this worked on Steam. You have a consistent Steam ID, which the game is tied to, and all your achievements/ranks/etc. Isn't that what you are talking about here? You can create a new Steam account, sure, but that would start you again from scratch as a total newbie (and losing access to anything you'd bought)

I'm amazed at how much money some people have to burn on new accounts. Looking at minecraft servers, there are so ridiculously many people banned. I've wondered if there's some sort of economy here, i.e. someone with a ton of stolen accounts monetizing them by offering to cheat all day on your competitor's server.

Oh yes, absolutely. There are a number of "alt shops" selling Minecraft accounts accounts for a few cents each.

Most of these accounts have security questions set, so you can't change the email and truly "take ownership" of the account, but it's good enough for cheating on servers.

Some shops even have an API for generating accounts or tokens, so your hack client can have a feature where you get a new account right from your game. Get banned, reconnect in a few seconds.

Re: Thank You, Valve

#305
I'll be happy when I can finally delete my Windows partition, which is used exclusively to play games.

I've already moved to Linux for a lot of stuff, because frankly, it just plays games better than Windows 10/11. For example, stepmania (a rhythm game) stutters like mad for me on Windows and I've never been able to figure out why - and the debugging process in Windows is akin to black magic. On Linux it just runs buttery smooth with 0 stutters. I can't wait until more games are native ported to Linux and/or run well in Proton, and I can finally use a single, good OS for everything.

Re: Thank You, Valve

#306
post #195

Earlier quoted context omitted.

Linux users write the best bug reports. This may interest you: "38% of my bug reports come from the Linux community" https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_hav... Also, any decently complex commercial game has a long ongoing list of bugs. If you feel overwhelmed by an obscure bug from one user, you probably just need better issue tracking.

How many of those bugs are only linux-specific I wonder.

In my anecdotal experience with my game, I've gotten one Linux-specific problem on my end (video-related) and quite a few bugs that affected everyone but were reported by a Linux player.

There were a handful of problems that were specific to the player's Linux setup, but that happens for all platforms. Many Windows crash reports are only resolved by "problem must be on your end, please reinstall GPU drivers, turn off weird settings in your driver, do not force gsync on" etc.

Re: Thank You, Valve

#307

I dig most of this article, and I do applaud the work Valve is doing for the Linux gaming ecosystem, but I draw a line at supporting kernel level anti-cheat drivers. That trend in gaming bothers me to no end, and I refuse to knowingly install a game that features one. The presence of 15 year old script kiddies using aimbots does NOT IN ANY WAY justify having kernel level control over my machine, Linux or otherwise. V…

Very interesting to see this criticism in a topic about Valve, who don't go there with VAC, and are often criticized for not going the kernel level anti-cheat route (by a chunk of the playerbase that thinks it will solve cheating). They even backpedaled when people found out that they were analyzing your DNS cache on Windows to search for known cheat provider websites.[0] [0]. https://www.reddit.com/r/gaming/comments…

You should not need to reverse engineer a piece of software for it to not spy on your network activity. Either way, it's not clear whether resolving cheatsite.com is that well-correlated with cheating. There's a reason why this is called Hacker News.

Re: Thank You, Valve

#308
Agree, Thank you Valve. I play all my games on Arch machine at home. Last few years have been overjoyed with the amount of games that run excellent on my system. To me its a golden time for gaming on Linux!

Re: Thank You, Valve

#309
post #210

Earlier quoted context omitted.

This is why anti-cheat should be performance based. Build a model based on the way that verified elite players play the game, and their performance. Compare “normal” players against the model and look for outliers. Manually review accounts that look suspicious. Cheat behavior is obvious. Ridiculous long distance accuracy. Weird movement. Weird map awareness. Weird awareness of other players. Etc.

Valve do this, here's a good talk: Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive https://www.youtube.com/watch?v=kTiP0zKF9bc

As a former CSGO player (not a very competitive one) this trust factor really sucks, and Valve oversells it.

If you play with lower ranked friends and do really good in matches you will get reported a lot which will tank your trust factor and almost guarantees it that will only see hackers from them on.

They say they use other factors like account metadata, but I have a 10 year old account, with purchased games and verified phone and still got "Low Trust Factor" after playing with friends and started to have an obvious hacker every other match.

That is why I am a former CSGO player

Re: Thank You, Valve

#310

I dig most of this article, and I do applaud the work Valve is doing for the Linux gaming ecosystem, but I draw a line at supporting kernel level anti-cheat drivers. That trend in gaming bothers me to no end, and I refuse to knowingly install a game that features one. The presence of 15 year old script kiddies using aimbots does NOT IN ANY WAY justify having kernel level control over my machine, Linux or otherwise. V…

From a gaming perspective, it might be the most "fun" to deliberately choose games that are older and less popular, since then the streamers (those who are also cheaters) aren't really focused on them, since they won't get the views/clicks to see how "good" they are.

In other words, follow the money. No one is watching someone else play Super Tux Kart on Twitch. (lol) They're watching someone play the latest AAA game, where the financial incentives to cheat are the highest.

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