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Thank You, Valve

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Re: Thank You, Valve

#221

Earlier quoted context omitted.

A kernel anti-cheat isn't going to fix that, by far the best servers are community moderated and usually cheats aren't really complicated.

Yes, but as many other people have said - no technical solution will elminiate all cheaters, but aggressive anti cheat does make a positive difference to the experience. It can make a difference between running into cheaters in 1 out of 10 games vs running into cheaters every single game. And yes, community moderation is great, except that it has mostly gone away in most games.

I doubt that there's anything a kernel-level anti cheat will catch that a normal won't (if we're not talking about very sophisticated cheats we see in pro competitions of course). I'd happy to be proven wrong but those companies don't even release statistics on the efficiency.

Re: Thank You, Valve

#222

Recently there has been 250 titles verified for the upcoming Steam Deck: https://boilingsteam.com/top-10-new-games-you-can-play-on-li... While not technically "a console" it's still one of the best line-up ever for a new hardware launch, and it's probably going to be in thousands later this month.

It already is thousands but the games just need to go through Valve hardware vetting. AppDB (WINE) and ProtonDB will give a better picture at what’s possible.

Re: Thank You, Valve

#223
its worth noting valves monumental effort was largely inspired by the release of the Microsoft store, which at the time (had it succeeded) would have had a significant impact on Valve. Valves support for Linux was a massive strategic success that almost certainly led Redmond to focus more attention on the cloud presence that runs online games and publishing services, instead of directly trying to EEE the playing field.

Re: Thank You, Valve

#224
post #211

Earlier quoted context omitted.

That's when you just rig up a solenoid to click the real mouse :P

fingerprint/palmprint sensor on the mouse... plus of course timestamped continuous video stream of your face and both hands at all times.

Pssh, that's when you just rig up a hyper-realistic android.

Re: Thank You, Valve

#225

Valve doesn't want your thanks - they want your money. Did the author even buy a Steam Deck?

I'm well aware it's a company doing things for profit, but the benefit to the Linux community is gigantic, as I stated on the post.

Regarding the Steam Deck, I'm on the queue for the preorder, since still need to wait 18 days to do it.

Re: Thank You, Valve

#226
post #149

Claiming will be the year of the Linux desktop has become a running joke among me and my friends. So I wouldn't make such bold claims. But other than that I am completely on board with what the author is saying. I come from the same background. Until just a couple years ago I had a Windows PC solely for gaming. Now I can't remember when I last booted Windows on it. Another weird side effect of this gaming revolution…

> Claiming will be the year of the Linux desktop has become a running joke among me and my friends. It's an inside joke across a much larger chunk of the PC gaming zeitgeist than your friend group! And it's what the author was referencing. But he didn't really make a claim, he said "hopefully"

In fact, it was never really associated with gaming. It's arguably the most quintessential Linux joke since, I don't know, at least the early 2000s

Re: Thank You, Valve

#227

Earlier quoted context omitted.

If other players can't tell someone is cheating then it's not actually a problem since everyone will feel the game was fair.

In competitive gaming, having an actually fair game matters more than having a fair feeling game.

In proper competitive gaming (ie. with a prize pool) you can apply much more rigorous standards like kyc, a live video feed; even standardized hardware and drug tests.

Re: Thank You, Valve

#228
Proton is absolutely amazing. I've started buying a few more indy titles to play a little bit, and they tend to "just work" most of the time now (which definitely didn't used to be the case).

Even with a somewhat unusual system, and running wayland, the experience is fantastic. (NOTE: I also don't tend to buy triple A games on my computer, so that could obviously be an issue).

Re: Thank You, Valve

#229

I dig most of this article, and I do applaud the work Valve is doing for the Linux gaming ecosystem, but I draw a line at supporting kernel level anti-cheat drivers. That trend in gaming bothers me to no end, and I refuse to knowingly install a game that features one. The presence of 15 year old script kiddies using aimbots does NOT IN ANY WAY justify having kernel level control over my machine, Linux or otherwise. V…

I fully agree. For me this is one of the main advantages of game streaming and why I think is the future. It is a way to prevent cheating and bad actors that does not require me giving kernel access to game developers. Also protects me from people learning my own IP via poor chat or multiplayer implementations.

Re: Thank You, Valve

#230

I dig most of this article, and I do applaud the work Valve is doing for the Linux gaming ecosystem, but I draw a line at supporting kernel level anti-cheat drivers. That trend in gaming bothers me to no end, and I refuse to knowingly install a game that features one. The presence of 15 year old script kiddies using aimbots does NOT IN ANY WAY justify having kernel level control over my machine, Linux or otherwise. V…

> Add on the fact that these programs are black boxes by design, and all of the sudden a company essentially has free reign to do whatever they want with your machine under your nose. Unless you run flatpak, nix, lxc containers, or some other process isolation scheme, all programs on eg. A debian desktop have this sort of free reign. It’s not uncommon for accidents to happen that take out chunks of a system[0]. 0: ht…

A more topical example: https://github.com/ValveSoftware/steam-for-linux/issues/3671
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