It would be the perfect Mac monitor, especially with macOS’ odd scaling method making 4K @ 27” really suboptimal. It would be overpriced I’m sure, but considering it would be less than the price of the iMac that normally contains it, I think it would still have been a popular choice. Unlike the Pro Display XDR which blows right past overpriced and lands squarely into unattainable for the vast majority of people.
How to pick a good monitor for software development
121–130 of 184 posts
Re: How to pick a good monitor for software development
#122> my mom thinks that a 25” 1080p monitor is going to let her fit more things on her screen than a 22” 1080p monitor. She may be right, if she can reduce the scaling factor so that individual items stay readable and take fewer pixels to display.
Re: How to pick a good monitor for software development
#123It's strange when monitor costs are being discussed while they are the primary tool for software development. If software developer produces $100k/year value, then it's worth spending several thousands of dollars for every percent of increased effectiveness. This can buy almost any monitor on the market. I've found the following worth considering: - It makes sense maximizing usable screen real estate, both in terms o…
Re: How to pick a good monitor for software development
#124I recently got a 27" 4k monitor that I use at 2x scaling, and I'm never going back to fewer pixels per inch. When I now have to look at monitors with a lower PPIU it hurts my eyes. I can see the individual pixels very clearly and letters are blurry. Much less eyestrain on 4k, can recommend!
Re: How to pick a good monitor for software development
#125Earlier quoted context omitted.
2 32" monitors side by side. code on left monitor browser and dev tools (split vertically 50 / 50) on right monitor. separate chrome tab behind browser + dev tool, with docs, for quick CMD+~
Wow, that seems like a lot of horizontal space to cover looking back and forth. Does your neck get sore at the end of the day?
Re: How to pick a good monitor for software development
#1264k, 43" LCD Tv for $300 https://www.amazon.com/TCL-43-inch-Class-Smart-Android/dp/B0... Once you go 40 inch, you can never go back.
Re: How to pick a good monitor for software development
#127Earlier quoted context omitted.
Gamers and business buyers drive the market. Neither care about pixel density.
Business buyers care about text... which is better with higher pixel density.
Having used many monitors in businesses, I can only assume that the buyers do not.
Re: How to pick a good monitor for software development
#128I would also pay attention to reviews and keep an eye out for problems like DisplayPort deep sleep. I have two monitors, one goes into DP deep sleep with no way to disable and the other doesn't. The monitor that doesn't will always wake first and all windows will end up moved onto that monitor since the DP deep sleep monitor is technically "off" for a few seconds. As you can imagine reorganizing all your windows ever…
Re: How to pick a good monitor for software development
#129Earlier quoted context omitted.
Even considering a resolution below 4k on a large monitor is absurd. This invalidated the whole article for me.
For text rendering, 4k doesn't really work for 27" or bigger. It'd work for 24" because you could do true @2x, but there aren't many out there. For 27", besides the UltraFine 5k, I'd prefer just using @1x with 1440p too.
Re: How to pick a good monitor for software development
#130Earlier quoted context omitted.
For text rendering, 4k doesn't really work for 27" or bigger. It'd work for 24" because you could do true @2x, but there aren't many out there. For 27", besides the UltraFine 5k, I'd prefer just using @1x with 1440p too.
Everyone’s different, I guess. For me, I’m often struck by how lovely things look on my 27” 4K monitor. I have several older 1440 monitors that I no longer use because they look so grainy and unpleasant now. (Edit: I’m using macOS, might be different for other systems)